Environment Artist

4 days ago


Remote, India Qube Cinema Full time

**Environment Artist - Virtual Production**

At Qube Cinema, technology and innovation are at our core.

We are looking for experienced and talented Unreal Engine Environment Artists to work with us on our Virtual Production initiative and create visually appealing 3D scenes/environments that enable filmmakers to tell imaginative and extraordinary stories.

As a specialist on the team with an intricate knowledge of the technical components involved in creating virtual production environments, you will be tasked with bringing this to life with foliage, architecture, roads and other such props. Therefore, you will need to understand both creative and technological limitations comprehensively.

The role will include collaborating with internal teams, capture artists, production designers, and content creators on commercial projects and feature films.

**Responsibilities**
- Transform initial ideas and mood boards into captivating, visually-appealing environments/scenes
- Design, create and dress levels, environments, and content methodically, from initial grey blocking to the final scene, for virtual production under tight schedules
- Collaborate with internal and external teams to ensure the most optimal design and implementation for virtual production
- Explore, recommend, and implement new techniques, tools, and workflows that improve quality and efficiency
- Collaborate with technical artists, leveraging powerful combinations of third-party and proprietary tools to enable highly efficient virtual production workflows
- Remotely supporting on-set virtual production

**What we are looking for**
- A thorough knowledge of developing environments, world-building and landscape systems in Unreal Engine for real-time virtual production is essential
- In-depth understanding of 3D workflow and experience with industry-standard 3D DCC software
- Experience using photogrammetry/scanned assets to build real-time assets
- Proficiency with PBR/UE material workflows, asset-level and scene-level optimisation
- Experience working with or proficiency creating Blueprint creation inside Unreal Engine is a big plus
- Experience working with foliage systems like Speedtree and simulation systems (water, smoke, etc.) is a big plus
- Ability to take feedback and translate that into final product
- Portfolio or website demonstrating technical and artistic ability that includes Unreal-based work

Join us and bring to life every story
- Name_
- Mandatory_- Mandatory_
- Mobile_
- Mandatory_
- Earliest Start Date_
- Mandatory_
- Portfolio_
- Mandatory_
- Willingness to Relocate_
- Remote_
- Salary Expectations_
- Mandatory_

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