
Rigging Artist
10 hours ago
Job Title:
Rigging Artist - Automative Visualisation
Location:
Bangalore, India (Work from Office – Domlur)
Experience Required:
3 Years
Job Type:
Full Time and Contractual role
About Us
At House of Blue Beans, we specialize in photorealistic CGI and 3D visualization services. With over a decade of experience, we've delivered more than 25,000 stunning product visualizations for clients across industries worldwide. Based in Domlur, Bangalore, our team of 165+ talented digital artists, developers, and managers is committed to bridging the gap between imagination and reality. Join us in our journey to redefine visual storytelling and deliver exceptional solutions that exceed client expectations.
Learn more about us at
About the Role
We are looking for a skilled Rigging Artist with solid experience in Blender or Unreal Engine to create high-quality rigs for both human characters and vehicles. The ideal candidate should have a strong understanding of deformation, control rig setups, and mechanical rigging, along with the ability to produce clean and animator-friendly rigs.
In addition to rigging, the candidate should be able to create basic animations to test rigs and support animation production needs.
Key Responsibilities
- Create efficient and animator-friendly rigs for human characters, ensuring correct joint placement, skin weighting, and deformation.
- Develop mechanical rigs for cars and related parts (e.g., wheels, steering, doors, suspensions).
- Work with Control Rig in Unreal Engine or rigging tools in Blender for seamless animation workflows.
- Implement constraints, controllers, and custom attributes for enhanced animator usability.
- Perform basic animation (walk cycles, car movements, door operations, etc.) to test rigs and support production sequences.
- Candidate should have a strong grasp of animation principles and the ability to actively contribute to animation production as needed.
- Collaborate closely with animators and technical artists to ensure rigs integrate well into the production pipeline.
Requirements
- Minimum 3 years of professional rigging experience in Blender or Unreal Engine.
- Proven ability to rig both organic (human/characters) and mechanical (vehicles/props) models.
- Strong understanding of skinning, deformation, IK/FK systems, and constraint setups.
- Familiarity with PBR workflows and how rigged assets are prepared for real-time engines.
- Ability to create and test basic animations to validate rig functionality.
- Strong problem-solving skills and ability to troubleshoot technical issues quickly.
- Good communication skills and ability to work collaboratively with animation and technical teams.
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