3D Animation Artist

21 hours ago


Gurgaon, Haryana, India Lakshya Digital Full time ₹ 1,04,000 - ₹ 1,30,878 per year

About Us:

Founded in 2004 in a small Gurgaon studio, Lakshya Digital has grown into one of the world's largest game art and animation studios. With nearly 850 professionals across India, the US, UK, the Philippines, and Japan, and as part of Keywords Studios since 2014, we've contributed to over 175 AAA titles including hits like Alan Wake IIStreet Fighter 6, and Elden Ring.

We specialize in 3D modeling, texturing, 2D concept art, animation, cinematics, and VFX. Our multi-shore development model combines scalable talent from India with experienced industry veterans worldwide, ensuring innovative and cost-effective solutions tailored to each client's needs.

From a humble 6-member startup to a global leader, Lakshya Digital continues to set industry benchmarks with exceptional quality and process excellence, consistently expanding our capabilities and client collaborations.

Learn more at 

About the Role:

Lakshya seeks 3D Animators proficient in creating animations meeting client specifications, quality standards, and deadlines. Tasks include developing animations from scratch or refining motion capture data. Prioritize efficient planning, adherence to organizational processes, and effective communication with Leads, PMs, and team members. Aim for flawless task execution and proactive support to ensure project success.

Requirements
  1. Skills, Knowledge and Experience

a. Skilled at using industry standard software such as Maya, 3D Studio Max Motion Builder etc.

b. Skilled at cleaning up and processing high quality Mocap data.

c. Proficient in creating human and creature animations

d. Knowledge of traditional animation fundamentals

e. Good knowledge of game art creation pipeline

f. 2+ years of experience as a game animator.

2. Behaviors and Abilities

A. Self Management

a. Professional and friendly in daily conduct.

b. Able to create, track and maintain realistic and meaningful daily goals for self and complete the planned work for the day on time every day.

c. Able to plan work-days and leaves in advance, after consultation with the PM and Lead, keeping the project requirements in mind.

d. Able to create a self-development plan in consultation with the Reporting Manager, and to work on the same diligently.

e. Stays up-to-date with knowledge/understanding of the latest developments in tools and technologies related to game art production.

f. Able to take timely and correct decisions on how an asset should be created. Consults with senior artists/ leads to validate the course of action.

g. In the face of a difficult or stressful situation, does not lose his / her cool. Manages stress appropriately to ensure effective team work.

B. Communication

a. Able to regularly communicate with Lead and PM to inform on:

i. Completion status of work allocated

ii. Leaves planned

iii. Any problems or issues that might impact the timely completion of work

iv. Any new learnings

b. Able to effectively communicate the following (makes an attempt to do so in English):

v. Questions related to the asset allocated or any aspect of the project

vi. Asset delivery notes and explanations vii. Work status

viii. Comments and explanations to be added to Feedback Tracker

c. Verbally communicate complex problems and issues, whether project or people related, with ease and simplicity, keeping the recipient's comprehension level in mind.

d. Confidently and effectively communicate in English with non-Indian team members.

e. Show clear ability and intent to understand and care about the concerns or feelings of others, and to communicate such awareness emphatically to others

C. Team

a. Consistently deliver assigned assets within timelines and as per quality in order to come across as a reliable, responsible and trustworthy team member.

b. Show commitment to support the success of the project through delivery, stretching or going the extra mile if required, and highlighting and solving asset creation related issues

c. Be open to feedback and be willing to owe up to mistakes in order to work towards a positive contribution.

d. Show initiative by volunteering and taking on tasks important to the successful execution of the project.

e. Set a personal example for the team through their conduct and professional behavior – treating people well, coming to work on time, not wasting time etc.

RESPONSIBILITIES

  1. Study the task specifications and client brief thoroughly before initiating estimation or commencing work on tasks. Understand the information provided and highlight to the Lead any missing or contradictory information.

  2. Provide a list of queries to the Lead to seek clarification on the task allocated. Ensure that maximum clarity is achieved regarding the specifications, art direction and approach for a task before commencing work on it.

  3. Work closely with the Lead to arrive at appropriate effort estimates for tasks.

  4. Ensure that there is no ambiguity or confusion regarding any aspect (specifications, timelines etc.) of the task in hand. Should not make any unwarranted assumptions. Should red flag to the Lead/sub-Lead any confusion or ambiguity.

  5. Before commencing work on the task, ensure that there is clear identification of the approach to be taken to create the task as well as daily work completion targets and the same have been discussed with the Lead/sub-Lead before finalization.

  6. Collect adequate and appropriate references before commencing work.

  7. Create animations from scratch OR cleanup and process high quality 3d motion capture data.

  8. If required, carry out any post-production processes that may be required. This could include activities such as making animations game-engine ready and checking them in the engine.

  9. Provide daily update of task status to Lead/sub-Lead.

  10. Proactively solve artistic and technical problems encountered while working on a task. Discuss such solutions with Lead/sub-Lead before implementing them. Red-flag unsolved problems in a timely manner.

  11. Maintain and improve own productivity by completing work within the time allocated. This includes art tasks taken to completion or to a predetermined point where it is to be handed over to a polishing artist.

  12. Adopt organization mandated Best Practices and Work Processes while working on a task.

  13. Deliver high quality work with zero QC errors and resulting in minimal iteration. Diligently check task against checklist to ensure that the task complies with all specifications.

Benefits
  • We offer the opportunity to work on some of the best-known game titles in the world.
  • We offer competitive salaries and annual performance-based bonuses.
  • We offer generous paid time off. You get 26 Annual leaves and additional paid time off at the year-end (from 25th December to 1st January).
  • We cover Term Insurance and Personal accidental insurance for you.
  • Benefit from our free Employee Assistance Program (EAP) for mental and emotional wellbeing.
  • You can also avail our Special Education Assistance Scheme to further develop your career.
  • … And a lot more

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