Animation & Rigging Artist - Maya/Unreal Engine

2 weeks ago


Anywhere in IndiaMultiple Locations ATech Full time

Role: Animation and Rigging Artist

Job Description

Role & responsibilities :

- Create high-quality character animations and rigs for use in Unreal Engine 5.

- Work closely with the design and development teams to ensure animations meet project requirements and are seamlessly integrated into the game engine.

- Develop and maintain character rigs, ensuring they are robust, efficient, and flexible for animators.

- Utilize Autodesk Maya for animation and rigging tasks, with optional use of Houdini and Blender.

- Implement and optimize Meta Human interactions and animations within Unreal Engine 5.

- Collaborate with other team members to troubleshoot and solve animation-related issues.

- Stay updated on the latest industry trends and technologies to ensure we are using the most effective tools and techniques.

- Create and maintain animation blueprints in Unreal Engine 5 to drive character animations.

- Storyboarding: Translating written scripts or story outlines into visual representations, creating a sequence of images or frames to plan the animation

- Character Design: Creating and designing characters, including their appearance, movement, and expressions, to fit the animation's narrative and style

- Background Art: Designing and creating the background elements or settings that complement the animation's storyline

- Animation Techniques: Using various animation techniques, such as traditional hand-drawn animation, digital vector-based animation, or a combination of both

- Frame-by-Frame Animation: Creating individual frames to simulate motion, often requiring precision and attention to detail

- Digital Tools: Proficiency in animation software and tools like Adobe Animate, Toon Boom Harmony, or similar programs to create and edit animations

Requirements :

- Proficiency in Unreal Engine 5 with a strong understanding of its animation and rigging workflows.

- Extensive experience with Autodesk Maya for animation and rigging.

- Familiarity with Blender for animation tasks.

- Experience with Houdini is a plus but not mandatory.

- Strong understanding of character animation principles and techniques.

- Experience with Meta Human animations and interactions in Unreal Engine.

- Ability to create and work with animation blueprints in Unreal Engine 5.

- Excellent problem-solving skills and attention to detail.

- Strong communication and collaboration skills.

- A portfolio showcasing previous animation and rigging work, particularly within Unreal Engine

(ref:hirist.tech)

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