2D Spine Animator
5 days ago
Job Overview:
We are looking for a talented and experienced 2D Animator with expert-level proficiency in Spine and a solid background in game animation. With at least 5 years of experience in animation, you will be responsible for bringing characters, creatures, UI elements, and effects to life using Spine's skeletal animation system.
This role is ideal for someone who combines strong technical rigging knowledge with a creative animation mindset, and who can work collaboratively across design, art, and development teams.
Key Responsibilities:
- Design, rig, and animate 2D characters, objects, and effects using Spine Pro.
- Work with concept artists and illustrators to prepare layered assets for animation.
- Integrate Spine animations into game engines (primarily Unity; others as needed).
- Create reusable and modular animation rigs with mesh deformation, IK, and path constraints.
- Collaborate with developers to implement animation logic and troubleshoot integration issues.
- Optimize animations for performance without compromising visual quality.
- Contribute to building and maintaining animation libraries, tools, and workflows.
- Provide feedback and guidance to junior animators if applicable.
Required Qualifications:
- 5+ years of professional 2D animation experience, including 3+ years focused on Spine.
- Deep understanding of Spine Pro features: bones, meshes, weights, IK, skins, constraints, and animation blending.
- Proficient in applying traditional animation principles to skeletal animation.
- Strong portfolio showcasing polished Spine animations (game characters, VFX, etc.).
- Experience integrating animations into game engines, especially Unity.
- Ability to troubleshoot rigging and animation issues independently.
- Comfortable working in Agile or fast-paced production environments.
- Good communication skills and ability to collaborate across disciplines.
Job Type: Full-time
Pay: ₹1,200, ₹1,500,000.00 per year
Application Question(s):
- How many years of experience in Spine animation?
- How many years of experience in Unity?
- Availability to join?
- Current CTC?
- Expected CTC?
Experience:
- total work: 3 years (Preferred)
Work Location: In person
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