
Environment Asset Artist
2 weeks ago
Company Description
Technicolor Games is a unique gaming partner powered by innovation, and the global creative scale of Technicolor Creative Studios.
Servicing the Gaming industry for over a decade, Technicolor Games uses advanced technology to develop concept art, previsualization and art direction, motion capture, key frame animation, CGI assets and immersive experiences for AAA game releases.
Our team of global artists delivers highly complex animation solutions for games, working with the full scope of game engine pipelines. We have delivered over 2000 minutes of animation, 20,000 gaming assets, and 75 game releases to date.
As we strive to push the gaming market forward, we work closely with our Technicolor Creative Studios partners network not only to develop content within Games, but realize gaming brands’ full IP journey, from development of Marketing assets to feature length films.
**Job Description**:
Asset Artists (M/F/d) are responsible for producing high-quality assets for our high-end games.
We are looking for a highly talented and motivated, Environment & Hard-surface modeler to
join the Technicolor games Environment team. As an Environment modeler the individual will be working on foliage, props, vehicle, weapons and architecture.
**Qualifications**:
**Asset Essentials**:
- Excellent artistic eye for proportions, shape language, composition, and lighting
- Create photo realistic/ Stylized real-time game environment models including UVs and textures
- Sculpting and create materials for AAA quality, photo-realistic/ Stylized environment in a PBR workflow
- Specific experience with terrain and foliage
**Any of the following technical skills is a bonus**:
- Experience in set dressing in game engine is a plus.
- Basic experience with Houdini for creating procedural modeling is a plus.
- Basic experience in creating/writing shaders is a plus.
- Prepare environment assets for export to game engines, as well as set up within game engine.
**Any of the following experience is a great advantage**:
- Working with game engine experience is a plus.
- Experience working with Scan/photogrammetry workflow is a plus.
- Thorough understanding of environment art pipelines with excitement to push for next gen techniques.
- Traditional art skills (figure drawing, landscape, animals, composition, perspective, etc.
Additional Information
The details above provide an outline of the skills and experience we are looking out for. Within our artist team structure, we have a range of positions. These are:
- Junior
- Mid
- Senior
- Lead
During our recruitment process we will be assessing where your skills and experience best fit.
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Our DE&I mission is to always respect, embrace and encourage the uniqueness of individuals and their talents.
**Our Intent**:
- Be an inclusive workplace for everyone by removing barriers that hinder people from being themselves.
- Build and maintain a community where all staff feel safe, included and accepted for who they are.
- Attract, nurture, and retain the best talent in the industry irrespective of their background.
**We Are**:
- Committed to a genuine change in our business and the wider industry.
- Investing in our people: time, budget, training and ongoing development.
- Facilitating open discussion & debate.
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Please click here to review our privacy notices for job applicants.
**TECHNICOLOR IS AN EQUAL OPPORTUNITY EMPLOYER**
Technicolor complies and prohibits against discrimination on the basis of race, religion, creed, color, national origin, ancestry, medical condition (including genetic characteristics), mental and/or physical disability or handicap, marital status, sex, age, veteran status, citizenship status, sexual orientation, gender identity, political party preference, political belief, socioeconomic status, familial status, registered domestic partner status, military service, pregnancy, childbirth and related medical conditions and any other characteristic or activity protected by federal, state/provincial or local law.
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