
Games - Rigging
3 days ago
Company Description
WHERE ART PLAYS WITH SCIENCE.
We collaborate with leading games developers to build the most innovative gaming experiences imaginable. Our studios are the second home of the projects we work on. We push the potential of gaming technology harder than anyone else dare dream.
Our Keyframers breathe life into award-winning projects and our Art Directors empower studios from concept to execution. Our Mo-Cap team delivers highly complex in-game animations and cinematic content second to none.
We stay ahead of the curve, we innovate, we invest in and nurture our talent to create the best games in the world.
**Job Description**:
The Rigging Artist (M/F/d) is responsible for designing and maintaining a smooth and efficient rig for 3d model assets. Must have a strong understanding of animation pipelines, and production methods and a strong management style with excellent artistic & technical skills.
**Key Responsibilities**:
- Must be able to communicate and work in collaboration with Design, Animation and Scene Planning Drawing character sketches showing key movements.
- Creating joints and moving points to rotate and pivot.
- Creating, testing, and maintaining consistency of setups.
- Ensuring character movements are fluid, free of glitches and believable.
- Writing MEL / Python scripts to customize tools to specific automated requirements.
- Working with animators to create user-friendly characters.
- Following established character setup procedures.
- Identifying issues and following through with enquiries from the animation team and troubleshooting them.
- Testing rigs and ensuring they hold up in animation.
- Maintain a good team dynamic.
**Qualifications**:
- Solid knowledge of human & animal anatomy, mechanics, and movement.
- Understanding of functionalities of limbs, the effect of skin weights, and the behaviour of skin and flesh.
- Ability to create callisthenics to test extreme poses.
- Adaptability, especially in terms of quality and time constraints.
- Excellent working knowledge of Maya environment and Nodes.
- Good Knowledge of Unreal Engine.
- Good Knowledge of Auto Rigs.
- Strong skills in rigging tools and scripting languages like Mel, Python.
- Good communication skills.
- Experience with Games pipeline is Must.
Any of the following experiences is a great advantage
- Having 3dx Max and C++ knowledge is an additional advantage.
Additional Information
- Junior Artist (M/F/d)
- Artist (M/F/d)
- Mid Artist (M/F/d)
- Senior Artist (M/F/d)
- Principal Artist (M/F/d)
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Our DE&I mission is to always respect, embrace and encourage the uniqueness of individuals and their talents.
**Our Intent**:
- Be an inclusive workplace for everyone by removing barriers that hinder people from being themselves.
- Build and maintain a community where all staff feel safe, included and accepted for who they are.
- Attract, nurture, and retain the best talent in the industry irrespective of their background.
**We Are**:
- Committed to a genuine change in our business and the wider industry.
- Investing in our people: time, budget, training and ongoing development.
- Facilitating open discussion & debate.
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Please click here to review our privacy notices for job applicants.
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