3D Character Modeler

5 days ago


Vadodara, India Trium Designs Full time

WHY JOIN US?

**Working at Trium Designs means you'll be a part of technological innovation.**:
**Dynamic Work Environment & A Strong Sense Of Community**:

- To pursue Virtual Reality and Augmented Reality Careers, new ideas, techniques, and solutions are necessary for exponential growth. Our people collaborate, often in technical forums and communities, to share ideas and insights—finding the best solutions to continually address new challenges.
- **Technology & Innovation**:

- As a product design and development firm, we offer Virtual Reality and Augmented Reality careers that allow you to work on designing concepts with a human-cantered, design-based approach to help individuals and organizations in the public and private sectors innovate and grow.
- **Creativity & Team Work**:

- We cultivate a culture that celebrates and nurtures creativity, fostering an environment where diverse perspectives merge and ignite inspiration through collaborative teamwork pushing the boundaries of what is possible.
- **Training & Developing Future Leaders**:

- We prioritize training and development of future leaders in Virtual and Augmented Reality careers through a comprehensive approach that combines formal training programs, hands-on learning opportunities, and informal mentoring from the moment they join us.
- **Career Progression**:

- Exciting challenges, exposure to different and new environments, early responsibilities, and ample opportunities for development and growth: this is what it means to work at Trium actively supporting your career ambitions.
- **Equal Opportunities**:

- We recognize and appreciate individuals for their unique competencies and skills, fostering a culture of fairness and equal opportunities where everyone has the chance to thrive and contribute their best, regardless of their background or identity.
- 3D Character Modeler
- We have an open position for a 3D Character Modeler. As a 3D Character Modeler you will be responsible for creating character models and related assets. You will be breathing life into sketches and concept art. You will be working in a team with developers, engineers and project managers. You must be well versed with industry standard 3D modeling programs and tools. Good spatial skills and a well honed sense of color and design will help you succeed in this job.
- **Responsibilities**:

- Create and manage digital assets
- Interpret concept art and sketches to create virtual characters and related assets
- Follow design guidelines, asset naming conventions and other technical constraints
- Prototype and iterate on models and characters based on feedback from team members
- Create textures and UV maps
- Optimize, refine and correct model geometry
- Rig models and characters for animation
- Work with artists, animators and programmers to execute projects on time
- Keep abreast with the latest developments in 3D design, capture and modeling tools and technologies
- **Skills**:

- Good knowledge of modern modeling packages and techniques
- Ideally 3D Max, Blender and Unity is acceptable for some projects
- Highly competent in UV unwrapping and achieving appropriate texel density
- Confident sculpting ability in Blender / Zbrush
- Can efficiently create low poly models
- Polyflow is clean and is animation ready
- Strong understanding of material definitions and industry standard texture creation techniques and software:

- Ability to texture in Blender, Substance Painter or similar software
- Competent in high res to low res baking (this includes all relevant maps, not just normals)
- Basic knowledge of integrating into a commercial game engine:

- Unreal or Unity knowledge preferred, but any previous knowledge is helpful
- A solid understanding of game engine mesh and texture requirements
- Strong anatomy knowledge
- An eye for detail
- Able to work with mínimal concepts to complete assets
- Able to adapt to many different art styles
- Can work autonomously in between critiques and reviews.
- Portfolio reflects a good balance of hard surface and organic modeling/sculpting.


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