3D Artist
2 days ago
In this role, you will be responsible for creating high-fidelity, scale-accurate, and performance-optimized 3D assets of military aircraft, vehicles, characters, and props. Your work will be a critical component of our real-time training and simulation platforms.
Roles and Responsibilities:
- Model scale-accurate vehicles and aircraft from spec sheets, ensuring clean hard-surface topology and correct pivots.
- Create detailed "hero" and background characters with clean, skin-ready topology.
- Develop environmental props with specific variants, decals, and markings for different countries and theatres.
- Take full ownership of the 3D asset pipeline: modeling, UV unwrapping, baking (Normal/AO), PBR texturing, and rendering turntables for review.
- Optimize all assets for real-time simulation, focusing on LOD creation, triangle budgets, texel density, and efficient collision meshes.
- Set up and maintain skeletal rigs for characters, mechs, and complex vehicle parts, ensuring high-quality skin weighting for realistic deformation.
- Prepare and deliver engine-ready assets with strict adherence to naming conventions, scale, units, and export settings.
- Collaborate effectively with designers, software engineers, and project managers to meet project deadlines and quality standards.
Must-Have Skills:
- 3D Modeling: Proficiency in Blender, Maya, or 3ds Max with strong skills in both hard-surface and organic modeling.
- Texturing: Expertise in PBR texturing workflows using Substance Painter, Quixel Suite, or equivalent software.
- UV & Baking: Strong experience in efficient UV unwrapping and baking maps (Normal, AO, Curvature, etc.).
- Rigging & Skinning: Solid understanding of skeleton/bone structures, rig hierarchy, constraints, and skin weighting.
- Real-Time Optimization: A performance-first mindset, with proven experience in creating LODs, managing triangle budgets, and understanding draw calls.
- Technical Basics: Familiarity with version control systems (Git/Perforce) and maintaining organized project files.
- Education: Bachelors degree in an IT, Design, or Technology field, or equivalent professional experience.
Nice-to-Have Skills:
- Hands-on experience with Unreal Engine 5, including the Material Editor, LOD setup, collision creation, and familiarity with Nanite or Lumen.
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