Technical Artist

6 hours ago


Noida, India Optimal Virtual Employee Full time

Job Title: 2D Technical Artist – CCG Game (VFX & Animation Focus) Location: Hybrid Experience: 3–6 years Type: Full-time We are seeking a 2D Technical Artist with strong expertise in  VFX, shader development, and animation to join our team working on a next-generation 2D Collectible Card Game (CCG) . You’ll bridge the gap between art and engineering, bringing characters, environments, and effects to life with style, precision, and performance. This role requires an artist who understands both the  creative and technical aspects of real-time 2D games , with a passion for expressive visuals, dynamic combat scenes, and player immersion. Design, implement, and optimize 2D VFX and animation systems for card abilities, spell effects, and UI transitions. Integrate and fine-tune  lighting, color grading, and compositing to achieve a polished, cohesive visual style. Work closely with character artists to enhance  character animations and effects , ensuring fluidity and visual impact. Develop and manage  asset pipelines for importing and optimizing sprites, textures, and animations. Ensure all assets perform efficiently on target platforms (desktop and mobile). Collaborate with design and programming teams to ensure  VFX align with gameplay mechanics and UI feedback. Create and document  technical art guidelines for shaders, effects, and animation integration. Required Skills & Experience ~3–6 years of experience as a  Technical Artist, VFX Artist, or 2D Animator in games (preferably CCGs or RPGs). ~ Strong knowledge of  real-time 2D animation pipelines (Spine, DragonBones, Unity Animator, or similar). ~ Proven experience creating  stylized 2D VFX (spells, energy, elemental effects, transitions). ~ Experience developing and optimizing  custom shaders (HLSL, Shader Graph, or Amplify). ~ Experience integrating effects in  Unity (URP/HDRP) . ~ Strong collaboration with character artists to enhance  expressive, personality-driven animations . ~ Excellent understanding of  PBR and non-PBR art workflows . ~ Houdini, EmberGen) for sprite-based VFX generation. Ability to create  hand-painted textures and character art using Photoshop or Krita. Experience with  shader-driven animation (e.g., Experience with  CCG or strategy game UI transitions and interactive visual systems. Strong communication skills and ability to collaborate across design, engineering, and art teams. Problem-solving mindset with attention to optimization and performance. Eye for detail, consistency, and polish in visual presentation. Passion for games, animation, and expressive visual storytelling.


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