Creature Development Manager VFX
1 week ago
The Creature Supervisor will oversee the development of various computer-generated creatures from design and build stage to final rendering in the VFX pipeline. This role involves supervising the pipeline and providing direction on architecture and methods, collaborating with the Head of Creature and the Pipeline team.
Key Responsibilities
Must Have
- 5+ years of high-end feature film VFX experience, featuring major creatures/characters.
- Thorough knowledge of various creature specialisation areas.
- Proficiency in Maya for 3D computer animation.
- Ability to work with technical aspects of creature work and possess strong, critical visual and artistic skills.
- Familiarity with pipeline issues and typical creature-heavy post-production environments.
- Strong leadership qualities with experience supervising teams.
Nice to Have
- Programming or scripting skills, such as mel or python.
- Experience with Houdini, Clarisse, and/or Katana.
About You
- Organised, proactive, and a self-starter.
- A team player and clear communicator, with a keenness for collaboration.
- A team leader, approachable and personable, with strong motivational qualities.
- Adaptable and willing to learn new skills and techniques, including proprietary software.
- Calm under pressure and committed to meeting production deadlines.
- A positive, can-do attitude.
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