Creature Animation Specialist
2 weeks ago
About the Role
Creature TDs play a crucial role in the development of animation and simulation rigs for creatures, digital doubles, vehicles, props, and subsequent simulations at DNEG.
Key Responsibilities
You will find technical and creative solutions to develop high-quality rigs and simulations according to the needs of the production.
Requirements
- Minimum of 5 years' experience on feature films/feature animation.
- Thorough knowledge of an area of creature specialisation and a broad understanding of the other areas, which include rigging and enveloping in Maya, cloth, hair, flesh, rigid body destruction, crowd simulations.
- Full working knowledge of Maya and hands-on experience in Houdini.
- Be comfortable with the more technical aspects of creature work where appropriate.
- Have strong visual and artistic skills.
- Familiarity with pipeline issues and a typical creature-heavy post-production environment.
Nice to Have
- Programming or scripting skills (e.g., Python, Mel), depending on the area of specialisation.
- An interest in anatomy, tailoring, grooming, or mechanics depending on your area of specialisation.
- Houdini Creature FX set-ups and simulation.
- A good General TD background.
- Strong understanding of Linux/Unix-based operating systems.
About You
- Organised, pro-active, and a self-starter.
- A team player and clear communicator, and a keenness for collaboration.
- Adaptable and with a willingness to learn new skills and techniques – including proprietary software.
- Calm under pressure and committed to meet production deadlines.
- A positive, can-do attitude.
About Us
DNEG is one of the world's leading visual effects and animation companies for the creation of award-winning feature films, television, and multiplatform content. We employ more than 9,000 people worldwide with offices and studios across North America, Europe, Asia, and Australia.
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