
High Salary Mid DMP Artist
4 weeks ago
Requirements
Duties:
- Matte Painting: Create photorealistic DMPs based on concept art, photography, or plate extensions
- Projection Prep: Prepare work for camera projection and 2.5D setups in Nuke or Maya
- Integration: Match lighting, perspective, and atmosphere to fit seamlessly into shots
- Collaboration: Work with compositors, layout, and CG teams to align DMP with camera and shot needs
- On-Set Data: Incorporate lidar, HDRIs, and scan data into DMP creation
- Feedback: Respond to notes from leads and supervisors to iterate quickly
- Scene Organisation: Maintain clean layers, projections, and naming conventions
- Documentation: Note techniques and projection methods for later use or handoff
- Deliver matte paintings that integrate seamlessly into the shot and pipeline
- Maintain accuracy in scale, lighting, and continuity across the sequence
- Work independently on briefs while communicating with surrounding departments
Skills, attributes and experience:
- Proficient in Photoshop, Nuke, Maya, and camera projection techniques
- Solid eye for composition, perspective, light, and atmosphere
- Comfortable with multi-camera setups and basic geometry projection
- Good understanding of set extension workflows and 2.5D integration
- Familiarity with 3D asset integration in DMP workflows
- Experience working from lidar and photogrammetry
- Basic knowledge of USD or layout tools is a plus
- Excellent communicator, sharing information clearly and actively listening
- Strong time management, ability to prioritize, meet deadlines and escalate delays in a timely manner
- Adaptable to change with the ability to stay focused and maintain a positive attitude
- Driven to make things better with flexibility to change course when needed
- Positive energy, focusing on results and having a positive impact on those around you
- Self awareness and an ability to resolve and diffuse problems treating others with kindness and respect
- Strong collaboration skills and the ability to work well with others
- 4–5 years in VFX or a related field
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