
Mid Environment Artist
4 weeks ago
Requirements
Duties:
- Environment Creation: Model, texture, and lookdev environment assets such as landscapes, architecture, and props
- Scene Assembly: Build environments for use in layout, lighting, or shot production
- Optimisation: Ensure assets are clean, instanced, and efficient for rendering and reuse
- Collaboration: Work with layout, lighting and comp to ensure environments support shot needs
- Reference Matching: Translate real-world scans or concept art into believable digital environments
- Scene Organisation: Maintain tidy and readable environments to follow studio standards
- Feedback: Respond constructively to notes and iterate as required
- Documentation: Share notes on workflows and support asset handoff clarity
- Deliver detailed, scalable environments ready for production use
- Support visual storytelling through composition, layout, and reusability
- Work independently on briefs while collaborating smoothly with other departments
Skills, attributes and experience:
- Proficiency in Maya, Houdini, Substance, Mari, and ZBrush
- Strong understanding of modularity, instancing, and asset reuse
- Knowledge of real-world scale and environmental logic
- Good eye for composition, lighting, and form
- Experience of using on-set data such as photogrammetry and lidar
- Experience with procedural tools like Gaea or Houdini
- Familiarity with USD workflows or layout assembly
- Real-time experience is a plus
- Familiarity with camera projection, matte painting, and DMP workflows
- Scripting or tool development skills (Python, MEL, etc.)
- Excellent communicator, sharing information clearly and actively listening
- Strong time management, ability to prioritize, meet deadlines and escalate delays in a timely manner
- Adaptable to change with the ability to stay focused and maintain a positive attitude
- Driven to make things better with flexibility to change course when needed
- Positive energy, focusing on results and having a positive impact on those around you
- Self awareness and an ability to resolve and diffuse problems treating others with kindness and respect
- Strong collaboration skills and the ability to work well with others
- 4–5 years in VFX or a related field
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