Unreal Environment Artist

3 days ago


Ajmer, India WOLF BREAD Animation Studios Full time

We are looking for a highly skilled Unreal Environment Artist with hands-on experience in World Creator and SpeedTree to help us build immersive, photorealistic worlds for Movies. The ideal candidate has a strong eye for realism, deep technical knowledge of Unreal Engine, and a passion for crafting cinematic experiences that hold up across lighting, weather, scale, and distance. What You’ll Work On You will be responsible for creating highly realistic real-time environments, including landscapes, vegetation, atmospheric elements, and lighting setups that serve as the visual foundation for a simulation requiring accuracy and consistency. Key Responsibilities - Build photorealistic environments in Unreal Engine 5 using World Creator for terrain generation and SpeedTree for vegetation workflows. - Create realistic foliage ecosystems—trees, plants, grass, and ground cover—that behave properly under environmental simulation variables (wind, weather, time-of-day, distance LOD transitions). - Develop cinematic-quality lighting setups suitable for real-time rendering (Lumen, HDRI, fog, volumetrics, GI). - Set up advanced shader networks for terrain, foliage, water, atmospheric effects, and surface detail. - Ensure all environments maintain realism across different lighting conditions, camera angles, and simulation scenarios. - Troubleshoot environment issues related to shading, lighting, and simulation accuracy. - Maintain consistent art direction and visual style across all deliverables. Requirements - 3+ years of experience as an Environment Artist in Unreal Engine (preferably UE5). - Expert knowledge of World Creator for procedural terrain creation. - Strong experience in 3D vegetation modeling using software like SpeedTree for high-quality vegetation modeling and wind simulation. - Proven ability to create photorealistic environments with full ecosystem world-building. - Deep understanding of real-time lighting, Lumen, HDRI setups, volumetric effects, and physically accurate rendering. - Solid understanding of materials and shaders, especially for foliage, terrain, and natural environments. - Experience with atmospheric simulation (fog, clouds, day/night cycles). - Strong knowledge of PBR pipelines, texture authoring, and environment art best practices. - A portfolio demonstrating high-level environment art and realistic simulations. Nice to Have - Experience with Quixel Megascans, Gaea, Houdini, or other procedural environment tools. - Background in cinematics or real-time filmmaking. - Understanding of environmental storytelling and scene composition. - Ability to create custom vegetation assets manually when needed. You have to create environments like these: 1. https://youtu.be/VwNaoD90UJo?si=Wf6Vkpu1Oy5MFZtT 2. https://youtu.be/9fC20NWhx4s?si=yYLYJnxiD-GfRtEd 3. https://youtu.be/Z0h6Oel3rW8?si=k-1hkSH5U_yurjxx


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