
Principal Gameplay Developer
2 days ago
We're looking for a highly skilled Lead Gameplay Programmer with a strong command of Unreal Engine (C++) and a deep understanding of native C++ programming to lead the development of core gameplay systems.
You'll work closely with designers, artists, and fellow engineers to design and implement robust, scalable, and fun gameplay mechanics.
As a gameplay leader, you'll be responsible not only for writing clean and optimized code but also for mentoring team members, reviewing designs, and ensuring technical excellence across gameplay features.
Responsibilities :
- Design and implement high-quality gameplay systems using Unreal Engine C++.
- Lead development of core gameplay mechanics such as player controls, combat systems, AI behaviors, weapons, and abilities.
- Collaborate with design, animation, and art teams to translate gameplay vision into technical execution.
- Work with production to plan, estimate, and deliver gameplay features on schedule.
- Optimize gameplay code for performance and scalability across platforms.
- Review code, mentor junior engineers, and help establish best practices and coding standards.
- Debug, profile, and resolve gameplay-related issues across multiple game systems.
Requirements :
- 8+ years of professional experience in game programming, with a strong focus on gameplay systems.
- Deep expertise in Unreal Engine 5 especially Unreal C++.
- Strong foundation in native C++ programming (beyond Unreal-specific code).
- Proven experience building and optimizing gameplay systems in shipped or live game titles.
- Solid understanding of game architecture, OOP, design patterns, and performance best practices.
- Experience working in multiplayer or networked gameplay environments is a strong plus.
- Ability to lead a team, conduct code reviews, and contribute to team growth and technical direction.
- Excellent debugging, profiling, and optimization skills.
Bonus Skills :
- Experience with scripting systems (Blueprints, Lua, etc.)
- Familiarity with animation systems, physics, and AI frameworks.
- Exposure to gameplay prototyping and iterative development.
(ref:hirist.tech)
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