Principal Gameplay Developer

4 weeks ago


Bengaluru, India Zyoin Group Full time

We're looking for a highly skilled Lead Gameplay Programmer with a strong command of Unreal Engine (C++) and a deep understanding of native C++ programming to lead the development of core gameplay systems. You'll work closely with designers, artists, and fellow engineers to design and implement robust, scalable, and fun gameplay mechanics. As a gameplay leader, you'll be responsible not only for writing clean and optimized code but also for mentoring team members, reviewing designs, and ensuring technical excellence across gameplay features.Responsibilities :- Design and implement high-quality gameplay systems using Unreal Engine C++.- Lead development of core gameplay mechanics such as player controls, combat systems, AI behaviors, weapons, and abilities.- Collaborate with design, animation, and art teams to translate gameplay vision into technical execution.- Work with production to plan, estimate, and deliver gameplay features on schedule.- Optimize gameplay code for performance and scalability across platforms.- Review code, mentor junior engineers, and help establish best practices and coding standards.- Debug, profile, and resolve gameplay-related issues across multiple game systems.Requirements :- 8+ years of professional experience in game programming, with a strong focus on gameplay systems.- Deep expertise in Unreal Engine 5 especially Unreal C++.- Strong foundation in native C++ programming (beyond Unreal-specific code).- Proven experience building and optimizing gameplay systems in shipped or live game titles.- Solid understanding of game architecture, OOP, design patterns, and performance best practices.- Experience working in multiplayer or networked gameplay environments is a strong plus.- Ability to lead a team, conduct code reviews, and contribute to team growth and technical direction.- Excellent debugging, profiling, and optimization skills.Bonus Skills :- Experience with scripting systems (Blueprints, Lua, etc.)- Familiarity with animation systems, physics, and AI frameworks.- Exposure to gameplay prototyping and iterative development. (ref:hirist.tech)



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