Unreal Gameplay and Animation Programmer
4 hours ago
We are looking for a talented Gameplay and Animation Programmer to help build responsive character systems, fluid animations, and engaging gameplay interactions. You will work closely with animators, designers, and technical teams to create high-quality animation-driven gameplay features while ensuring performance and stability.This role is ideal for someone passionate about character feel, animation technology, and gameplay systems.Key Responsibilities:Implement and refine character gameplay systems, including locomotion, traversal, and animation-driven mechanics.Develop, maintain, and optimize animation systems using Unreal Engine’s Animation Blueprints, AnimGraph, and State Machines.Collaborate closely with animators and designers to ensure seamless integration of animation assets and gameplay features.Debug and optimize animation and gameplay systems to maintain performance across platforms.Work with cross-functional teams to ensure scalable, maintainable, and clean code architecture.Assist in documentation of animation systems, gameplay workflows, and best practices.Contribute to sprint planning and deliverables within an agile development process.Technical Skills:Strong proficiency in C++.Solid understanding of 3D math, data structures, algorithms, and animation fundamentals.Hands-on experience with Unreal Engine.Knowledge of Unreal Engine’s Animation Blueprints, AnimGraph, and Animation State Machines.Experience developing locomotion and traversal systems.Familiarity with version control systems (Git, Perforce, or equivalent).Soft Skills:Strong problem-solving and debugging skills.Excellent collaboration and communication skills, especially with animators and designers.A good eye for animation quality, timing, and character feel.Flexibility and willingness to work across multiple systems when required.Preferred Additional Skills:Knowledge of Maya or other animation creation tools.Interest in modern animation techniques and advancements in real-time animation systems.Experience building or supporting complex character animation pipelines.Education & Experience:Bachelor’s degree in Computer Science or a related technical field.Professional experience as a Programmer working on gameplay, character systems, or animation systems in the games industry.Benifits:FoodMedical InsuranceEPFOHow to Apply:Please submit your CV/Resume along with a portfolio (in PDF format or via direct links—shortened URLs are not accepted) to martin@rickshawgamestudios.com. A cover letter is optional but encouraged.
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