
Unreal Development Engineer
1 week ago
We are looking for an experienced Unreal Engine consultant to join our dynamic team
WHAT WE NEED (READ CAREFULLY BEFORE APPLYING)
- In this role, You'll own the rendering pipeline in Unreal Engine—designing, profiling, and optimizing real-time graphics with Unreal Engine's rendering architecture to conduct a comprehensive literature study, benchmarking, and prototype evaluation of Ray Tracing algorithms and rendering pipelines.
- The role involves both research and hands-on development — from exploring industry implementations to building small-scale prototypes and generating benchmark reports for comparisonnd complex VFX. You'll work hands-on in C++, iterate with Scientists/Researchers, and push UE's renderer (Lumen/Nanite/TSR) to deliver stable, scalable visuals across target platforms
- If you enjoy working on unreal engine and passionate about cutting edge visualizations, we want to hear from you
KEY RESPONSIBILITIES
- Research & Literature Review:
Study state-of-the-art Ray Tracing and Hybrid Rendering algorithms used in real-time engines (Unreal, Unity, Frostbite, RE Engine, etc.). Summarize findings on quality, performance, scalability, and GPU utilization.
Algorithm Development:
Implement and experiment with custom Ray Tracing algorithms (path tracing, hybrid rasterization + RT, denoising, acceleration structures) inside Unreal Engine 5.
Benchmark Architecture:
- Design a benchmarking framework to evaluate rendering performance across different algorithms, GPUs, and scenes.
Include key metrics such as frame time, BVH build/update cost, memory footprint, and light transport accuracy.
Technical Prototype:
Develop a working technical demo that visualizes Ray Tracing effects, demonstrating trade-offs between quality and performance.
Reporting & Insights:
- Create a comprehensive benchmarking report comparing performance and visual fidelity across algorithms, settings, and hardware configurations.
- Present recommendations for optimal rendering setups for real-time or cinematic use.
REQUIRED SKILLS
- Strong proficiency in C++ (C++17 or higher) and Unreal Engine 5 rendering systems.
- Experience with Ray Tracing frameworks (DXR, RTX, Vulkan RT, or OptiX).
- Deep understanding of rendering pipelines, shader authoring (HLSL/USF), and acceleration structures (BVH, TLAS, BLAS).
- Familiar with Render Dependency Graph (RDG), RHI, and post-process passes in UE.
- Competence in GPU profiling tools — RenderDoc, Nsight, PIX, Unreal Insights.
- Experience in benchmark design and performance data visualization (CSV, Python matplotlib, or Unreal debug HUDs).
- Excellent research, technical writing, and documentation skills.
PREFERRED SKILLS
- Exposure to path tracing denoising techniques (ReSTIR, NRD, DLSS Ray Reconstruction).
- Knowledge of GPU compute programming (CUDA, DX12 compute, or Vulkan).
- Understanding of multi-GPU scaling, memory streaming, and HDR pipelines.
- Experience with academic-style comparative studies or technical benchmarking papers.
- Passion for photoreal rendering, simulation, and performance optimization.
TOOLS AND TECHNOLOGIES
- C++20, Unreal Engine 5.x, HLSL/USF, RHI/RDG, DXR, Vulkan RT, OptiX, Nsight, RenderDoc, PIX, Python (for data analysis), Git.
WHAT TO EXPECT
- Fun loving and hard working team
- Vibrant startup culture
- Passion for consulting (not just an engineering role)
Alternatively, send your cv to
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