Character Modeler
1 day ago
Company Description
Firebolt Entertainment is a motion capture and 3D art company based in Hyderabad, India. our team of artists has experience working on AAA games such as Deus Ex: Human Revolution, Hitman, NBA, and FIFA. We aim to deliver high-quality art assets and capture services to our clients.
Role Description
This is a full-time, on-site role for a Character Modeler based in Hyderabad. The Character Modeler will be responsible for creating high-quality character models, modeling using software such as Maya, Blender, Zbrush . This role is focused on creating
hyper-realistic and stylized 3D character models
that are anatomically accurate, animation-ready, and visually stunning. You will be responsible for the full character modeling pipeline, from initial sculpting to final topology and UV layout.
Key Responsibilities
- Sculpt, model, and refine high-quality 3D characters with exceptional anatomical accuracy and attention to detail.
- Build clean, efficient, and deformation-ready topology suitable for rigging and animation.
- Utilize
scan data
for realistic detailing and cleanup where required. - Create precise UV layouts using
UDIM workflows
, ensuring minimal distortion and efficient texturing handoff. - Ensure assets meet production pipeline requirements for scale, orientation, and naming conventions.
- Collaborate closely with rigging, grooming, and lookdev teams to ensure compatibility and performance.
- Implement feedback from leads and supervisors while maintaining artistic and technical integrity.
- Deliver assets on time while maintaining consistent quality.
Required Skills & Qualifications
- 3+ years
of professional experience in VFX, animation, or gaming industries. - Strong portfolio demonstrating
hyper-realistic
or
stylized character art
with anatomical precision. - Proficiency in
Blender
(preferred), with working knowledge of
ZBrush
,
Maya
, and
Substance Painter
. - In-depth understanding of
anatomy
, form, edge flow, and deformation-friendly topology. - Experience working with
scan data cleanup and integration
into clean base meshes. - Skilled in
UV unwrapping with UDIMs
and preparation of models for downstream workflows. - Knowledge of production asset delivery formats (FBX, OBJ) and version control best practices.
- Excellent communication and problem-solving skills.
Bonus Skills (Preferred but Not Required)
- Familiarity with
blendshape
or
facial modeling
workflows. - Understanding of how modeling affects
grooming
,
cloth simulation
, and other departments. - Degree in Art, Design, Computer Graphics, or a related field is a plus.
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