Unreal Artist
5 days ago
We're looking for an Unreal Engine specialist who can build high-quality real-time architecture environments, lighting setups, and cinematic shots. This role is for someone who understands how to push realism inside Unreal, not someone who just knows the buttons.
Responsibilities
- Build real-time ArchViz environments using Unreal Engine
- Create high-quality lighting setups (Lumen preferred)
- Optimise scenes for smooth real-time playback
- Implement cameras, animations, and cinematic sequences
- Work with PBR materials, HDRIs, and post-processing
- Import and manage high-poly assets from 3ds Max / Blender
- Maintain accuracy in scale, proportions, and architectural detailing
- Use new tools and tech (AI workflows, procedural tools, etc.) to speed up production
Required Skills
- Strong working knowledge of Unreal Engine
- Understanding of real-time lighting, Lumen, Nanite, Sequencer
- Good sense of composition, story flow, and cinematic movement
- Comfort with PBR materials and optimised asset workflows
- Basic knowledge of 3ds Max or Blender for asset prep
- Knowledge of AI-based workflows for speed and enhancement
Freshers Policy
Freshers can apply, but only if they know:
- Unreal Engine (basic–intermediate)
- Lighting + Sequencer fundamentals
- How to prep assets correctly
If they don't know Unreal properly, they shouldn't apply.
Bonus Skills
(Not mandatory, but give a clear advantage)
- Blueprints (basic level)
- Path tracing in Unreal
- Virtual production workflows
- Video editing for final outputs
- Photoshop for final grading
- V-Ray / Corona (asset prep + texture baking)
How to Apply
Send:
- Your Unreal reel or walkthrough video (mandatory)
- Portfolio images
- Resume
- Skill self-rating:
- Unreal Engine (1–5)
- Lighting (1–5)
- Sequencer (1–5)
- Asset Optimisation (1–5)
Job Type: Full-time
Pay: ₹15, ₹30,000.00 per month
Ability to commute/relocate:
- Mumbai, Maharashtra: Reliably commute or planning to relocate before starting work (Required)
Application Question(s):
- Skill self-rating:
Unreal Engine (1–5)
Lighting (1–5)
Sequencer (1–5)
Asset Optimisation (1–5)
Work Location: In person
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