
Motion Graphics Designer
2 weeks ago
UI Motion Designer & Editor (SaaS Explainer Videos)
Full-time · Remote (India) · ₹1,00,000/month + Profit Share
About Us
We're a bootstrap tech startup based in Bangalore launching an exciting new vertical, creating motion graphic explainer videos for AI and SaaS companies. We help innovative products tell their stories through beautiful UI animation, clean storytelling, and polished production.
This is a founding role in our video production vertical. You'll be our first hire, building everything from scratch, pipelines, templates, style guides, and eventually leading a team as we scale.
The Opportunity
We're looking for a rare T-shaped talent, deep expertise in UI centric motion design, with enough breadth to own the entire video production pipeline solo. You'll transform product briefs into scroll stopping explainer videos that drive conversions.
What makes this role unique:
- Ownership from day one – Build the vertical, define the process, shape the output quality
- Equity in success – Profit sharing kicks in once the vertical hits profitability milestones
- Growth trajectory – From solo creator to team lead as we scale
- Creative freedom – No micromanagement, we trust great talent to do great work
What You'll Do
End to End Video Production
- Turn product briefs into compelling 60–90 second scripts using proven frameworks (Problem → Solution → Proof → CTA)
- Create storyboards and styleframes that sell the vision before a single frame is animated
- Design and animate UI heavy motion graphics in After Effects, bringing SaaS interfaces to life
- Build 3D device mockups in Blender (laptop/phone inserts with screen tracking, camera moves, realistic lighting)
- Edit, color grade, and mix audio to broadcast standards
- Direct AI voice over (ElevenLabs), clean up audio, and ensure professional delivery
- Export multi aspect ratio deliverables (16:9, 1:1, 9:16) with captions and safe-area optimization
Systems & Scale
- Build a reusable asset library: transitions, lower-thirds, callouts, MOGRTs, device scenes
- Establish pipeline standards: Figma → After Effects → 3D → Edit workflows
- Create internal documentation so future team members can hit the ground running
- Collaborate with US-based clients (some overlap with US time zones expected)
Must-Have Skills
Story & Scripting
- Turn technical product features into simple, compelling narratives
- Create shot lists and rough storyboards that guide production
UI Design
- Figma: clean layer organization, component systems, text styles, SVG exports
- Rebuild UI screens for animation (no flattened PNGs—everything needs to be motion-ready)
- Create styleframes that match brand guidelines and get client approval before animation starts
2D Motion (After Effects)
- Import Figma designs seamlessly using AEUX/Overlord
- Rebuild UI as editable shape/text layers for precise control
- Master the Graph Editor: clean easing curves, natural motion, professional polish
- Execute screen compositions, cursor interactions, hover states, scroll sequences, animated charts/counters
- Build MoGRT templates for recurring elements (titles, lower-thirds, callouts)
- Use light expressions (valueAtTime, ease(), inertial overshoot, sourceRectAtTime) and Essential Graphics controls
- Maintain clean project organization: named layers, precomps, parenting hierarchies, controllers
3D (Practical, Production Ready)
- Blender fundamentals: device modeling or using existing kits, UV mapping for screen inserts, HDRI lighting
- Execute camera moves with depth of field, simple materials, and render efficiently (Eevee/Cycles)
- Composite 3D renders back into After Effects seamlessly
- Know when to fake depth in AE (2.5D/parallax) vs. when real 3D is needed
- Bonus: Familiarity with Element 3D, Rotato, or Cinema 4D for quick device spins
Editing & Finishing
- Cut tight, engaging sequences in Premiere Pro or DaVinci Resolve
- Beat based pacing that matches music and maintains viewer attention
- Music and SFX selection with tasteful ducking, EQ, and compression
- Mix to web standards: -14 to -16 LUFS loudness
- Add captions (SRT format) and export multi-aspect deliverables with safe-area awareness
Production Operations
- Impeccable file hygiene: consistent naming conventions, organized folder structures, proxy workflows
- Understand licensing (fonts, stock assets, music)
- Use for client reviews and feedback loops
- Work efficiently with some overlap into US business hours for client collaboration
Tools & Tech Stack
Design: Figma
2D Motion: After Effects (+ AEUX/Overlord, Motion/Flow, Deep Glow, Ray Dynamic Color)
3D: Blender (device kits, HDRIs) ± Element 3D / Rotato
Editing/Grading: Premiere Pro or DaVinci Resolve
Audio: Adobe Audition, ElevenLabs
Collaboration: , Notion, Google Drive/Dropbox
Compensation & Benefits
Fixed Salary: ₹1,00,000/month
Profit Sharing: Once the vertical hits profitability milestones, you'll receive a share of profits
Growth: Salary increases in line with industry standards as we scale
Remote Flexibility: Work from anywhere in India
Who You Are
- You're a self starter who thrives on ownership and doesn't need hand holding
- You have impeccable taste in motion design and know what "good" looks like
- You're process driven but flexible, you can build systems and improve them
- You're communication savvy, you can present ideas, take feedback, and collaborate with non designers
- You're hungry to grow, you see this as a founding opportunity, not just a job
Job Type: Full-time
Pay: ₹1,200,000.00 per year
Benefits:
- Paid time off
- Work from home
Application Question(s):
- Share links to your 3 best projects. For one of them, briefly explain your role and what tools you used (Figma, AE, Blender, etc.).
- Have you delivered a complete explainer video solo (script to final delivery)? If yes, share the link and tell us what you handled yourself vs. what was outsourced. If no, which parts of the pipeline have you NOT done before?
- Share a link to any work showing a 3D device (laptop/phone/tablet) with a screen insert. What software did you use? If you haven't done this before, just say 'No 3D device work yet.
- How long would it realistically take you to deliver one 60 second UI explainer video, working solo from script to final render? (Be honest, we're assessing fit, not testing you.)
- What is your current/most recent monthly compensation? What are you expecting for this role?
- This is a founding employee role where you'll build our video vertical from scratch and eventually lead a team. Why does this opportunity interest you, and why now in your career?
Work Location: Remote
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