Unreal Engineer
3 hours ago
About the Role: As an Unreal Engine Developer, you will join a high-performing 3D team focused on creating next-generation immersive experiences. You will architect, build, and optimize interactive environments using Unreal Engine, develop advanced gameplay and cinematic systems through Blueprints and C++, and work collaboratively with artists, designers, and production leads. Your expertise will drive the creation of premium real-time content spanning games, virtual production, simulations, and interactive mediaelevating visual fidelity, performance, and real-time storytelling to industry-leading standards.
Role & Responsibilities:
Unreal Engine Development
- Develop real-time 3D environments, tools, and interactive features using Unreal Engine 5 (Blueprints & C++).
- Build and optimize levels using Lumen, Nanite, World Partition, and modern UE5 workflows.
- Implement gameplay or simulation logic, cinematic sequences, VFX, and UI/UX elements.
- Integrate real-time assets including models, animations, lighting setups, and audio.
- Develop and optimize shaders, materials, and custom rendering pipelines for visual fidelity and performance.
- Implement real-time ray tracing and path-tracing systems for premium visual quality.
- Optimize Nanite/Lumen rendering pipelines for real-time ray tracing and dynamic global illumination.
- Use MetaHuman and implement complex facial expressions and lip-sync systems.
- Deploy and optimize Pixel Streaming for cloud-based rendering and distributed applications.
- Implement Chaos Physics systems for destruction, rigid-body dynamics, and complex simulations.
Asset Integration & Pipeline Collaboration
- Integrate assets from DCC tools (Maya, Blender, Houdini, ZBrush, Substance).
- Collaborate with 3D artists, animators, and technical artists to maintain smooth pipelines.
- Build reusable systems, tools, and frameworks to support production needs.
Performance Optimization
- Profile and optimize scenes for FPS, lighting, shaders, LODs, and streaming efficiency.
- Resolve rendering issues, memory bottlenecks, and shader-complexity problems.
- Ensure stability and performance across target platforms (PC, VR, AR, and mobile).
- Optimize GPU memory usage and graphics API performance (DirectX 12, RHI optimization).
Testing, Documentation & Deployment
- Test features, fix bugs, and maintain project stability.
- Manage builds, source control (Git/Perforce), and integration pipelines.
- Write clear documentation for tools, systems, and production workflows.
- Implement and maintain automated testing, build validation, and CI/CD deployment pipelines.
Virtual Production & Cinematics (Good to Have)
- Set up virtual cameras, tracking systems, live compositing, and LED wall workflows.
- Collaborate with directors, DOPs, and production teams to prepare real-time scenes.
- Work with nDisplay, LiveLink, DMX, or stage control systems.
- Create tools to assist in pre-visualization, techvis, and motion capture integration.
What We're Looking For:
- 3+ years of experience in Unreal Engine 4/5 (UE5 preferred) with strong skills in Blueprints, C++, real-time rendering, lighting, shaders, and materials.
- Experience with Sequencer, CineCamera, Control Rig, animation workflows, and virtual production tools such as nDisplay, LiveLink, mocap, and LED wall/green-screen setups.
- Familiarity with Niagara VFX systems and GPU particle simulation.
- Hands-on experience with Houdini Engine for procedural content generation, destruction simulation, and landscape automation.
- Proficient in asset optimization, PBR workflows, real-time performance tuning, and familiar with VR/AR development, OpenXR, Houdini, and MetaHuman/real-time character systems.
- Background in game development, simulations, training content, or digital production/cinematics is preferred.
- Strong problem-solving, communication, and documentation skills, with the ability to work effectively in fast-paced, creative production environments.
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