Rigging Artist
5 days ago
**Responsibilities**:
- Build an intuitive interface for posing a character that maintains appeal and design throughout its range of motion
- Author clean deformations with hand sculpted shapes that perform with consistency and predictability
- Shepard the rig build process, starting with geometry received from modeling all the way through delivering a final rig to animation which requires an ability to debug broken or poorly functioning assets/shots with mínimal supervision
- Work closely with the character teams (comprised of visual development, modeling, simulation, look development, animation, and technical animation), iterating quickly and addressing notes accurately
- Contribute to our codebase in a way that others can build off of, taking input from peers and building tools around consensus
**Requirements**:
- Solid understanding of the principles of animation and design
- Extensive knowledge of anatomy, kinematics, and physical behaviors
- Expertise in facial rigging that leans heavily on sculpting appealing shapes on top of a clean and stable deformation base
- Attention to detail focused on delivering a quality product
- Solid understanding of Python scripting
- Experience working in collaborative environments and taking direction
- Strong problem-solving ability
- Comfort with Linux environments
- Previous leadership experience is a plus
- Experience in modeling, sculpting, and creating blend shapes are a plus
- Experience in animation is a plus
- Experience in hair or cloth simulation is a plus
- Bachelor's degree in art, Illustration, Computer Graphics, Engineering, related field or equivalent experience
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