Character Artist
9 hours ago
We’re looking for a skilled **3D Character Artist** to join our team and help craft **3d Characters** for games and interactive media. If you have a passion for **Character Creation** and can take a model from concept to game-ready asset—including _**Modeling, Sculpting, Retopology, Texturing and Rigging**_—we want to hear from you
**Mandatory Requirements**:
- Must be skilled in either **3D Modeling** or **Sculpting**:
- Proficient in **Texturing** using **Substance Painter**:
- Able to **Rig 3D Characters in Blender** using tools like **Auto-Rig Pro** or **Rigify**:
- Should have a strong understanding of creating **Facial Blendshapes/Morphs** using sculpting and editing tools, including creation of **52 ARKit**and **147 FACS** standard Facial Blendshapes/Morphs.
**Responsibilities**:
- Create **High-quality 3D Character models** based on concept art or design briefs.
- **Sculpt/Model** detailed high-poly Characters in **ZBrush** or **Blender**.
- Perform clean **Retopology** for animation-ready & game-optimized meshes.
- **Unwrap Clean UVs** and bake essential maps (normal, AO, curvature, etc.) for use in Texturing.
- **Texture Characters** using PBR/Hand-painting workflows using Substance Painter, Photoshop, etc.
- **Rig Characters** in **Blender** with proper IK-FK setup using tools such as Auto Rig Pro or Rigify.
- Creating Facial **Blendshapes** such as **ARKit/FACS** in **Blender** using Sculpt and Modeling tools.
- Ensure Performance, Visual Quality & Compatibility with **Unity Humanoid** & **Unreal Epic skeleton**.
- Follow consistent **Naming Conventions** and deliver deliver well-organized files within the stipulated timeframe.
**Skills Required**:
- Portfolio showcasing full character pipelines, Modeling, Sculpting, Texturing & Rigging.
- Proficiency in Blender, Zbrush and Substance Painter preferred.
- Solid understanding of Character Topology optimized for animation and deformation.
- Strong UV mapping and Texture Baking skills.
- Experience with Rigging and Skinning Characters.
- Experience with Facial Rigging/Morphs or Blendshape Creation.
- Experience in creating Stylized, Cartoon, Semi-Realistic and Creature style Character models.
**Bonus**:
- Basic Knowledge of Unity & Unreal preferred.
- Experience with Handpainting textures.
- Experience with AR/VR etc.
**Extra Notes**:
**Job Type**: Contractual / Temporary
Contract length: 3-6 months
Pay: ₹10,000.00 - ₹20,000.00 per month
**Benefits**:
- Work from home
Supplemental Pay:
- Performance bonus
Application Question(s):
- Please provide a link to your 3d Art Portfolio
**Language**:
- English (preferred)
- Hindi (preferred)
Work Location: Remote
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