
Rigging Artist
16 hours ago
Company Description
The Mill is a global creative partner for agencies, production companies and brands, working across all media channels and platforms.
We are trusted specialists in visual effects, creative technologies and content production Our projects include the creation of digital products and virtual experiences, as well as world class visual effects and video production.
We are a vibrant network of talented artists, producers, directors and creative technologists from multinational backgrounds. We nurture innovation, flexibility and diverse ideas across our studios in London, New York, Los Angeles, Chicago, Berlin and Bangalore. We are all united by one single ambition: To create extraordinary and memorable work that captivates and excites audiences.
We are The Mill. We create the extraordinary.
The Mill’s flagship studio, Mill London, opened its doors in 1990. Located in London’s Fitzrovia, the studio is home to over 300 creators working across Mill VFX, Mill Direction and Mill Experience projects. The Mill’s London home overlooks the iconic BT tower, and is surrounded by some of the best eateries in town. The London creative community often gathers on The Mill’s rooftop bar and terrace, which plays host to a number of industry and staff events.
**Job Description**:
Rigging Artists are responsible for producing high-quality rigging and skinning for our CG models. If you have a passion for rigging, can use Maya and are comfortable with Mel or Python scripting then we want to hear from you.
**Qualifications**:
**Essentials**:
- Proficient in Maya
- Have an in-depth understanding of rigging systems, understanding the repercussions of requested changes.
- Proven years of experience with major character or creature projects
- Eye for detail and continuity
- Read and write basic Python code.
- Work within an existing pipeline and use Maya or inhouse tools to create rigs for characters and/or props.
- Responsible for fixes on both characters and props.
- Set up basic Ncloth dynamics.
- Jump between projects, when requested by Leads or Supervisors, to help meet deadlines.
**Any of the following is a bonus**:
- Knowledge in PySide, API and Git is a plus.
- Experience using Houdini is plus.
- Experience in Unreal Engine is a plus but not required.
- Mentoring / Guiding Junior Artists.
- Artist
- Mid Artist
- Senior Artist
Additional Information
Please click here to review our privacy notices for job applicants.
TECHNICOLOR IS AN EQUAL OPPORTUNITY EMPLOYER
Technicolor complies and prohibits against discrimination on the basis of race, religion, creed, color, national origin, ancestry, medical condition (including genetic characteristics), mental and/or physical disability or handicap, marital status, sex, age, veteran status, citizenship status, sexual orientation, gender identity, political party preference, political belief, socioeconomic status, familial status, registered domestic partner status, military service, pregnancy, childbirth, and related medical conditions and any other characteristic or activity protected by federal, state/provincial or local law.
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