Character Modeling, Rigging and Animation
5 days ago
Responsibilities:
- Must demonstrate an understanding of technical art production and end-to-end modeling, UV Wrapping, texturing, rigging, rendering and animation workflows.
- Fast turnaround on both hard surfaces and organic modeling is a must for a low-poly pipeline.
- Highly proficient in rendering workflow for realistic output.
- Highly proficient in Unity and/or web export pipeline (FBX/GLB). Ensuring characters & assets meet specifications provided by all relevant departments.
- Must have experience in working on realistic characters.
- Full understanding of texture map properties in relation to their shading and lighting qualities.
- Understanding the project requirements and conceptualizing creative ideas.
- Troubleshooting any problems that arise during work on a project.
**Requirements**:
- Experience of successfully creating realistic characters, environments, virtual spaces, and 3D objects.
- Expert level proficiency in standard 3D software including game engines; Unity/ Unreal preferred.
- Strong working Knowledge of traditional Digital Content Creation tools (e.g., Maya, 3ds Max, Blender, Photoshop).
- Ability to understand color, visual compositions, and lighting.
- Strong communication skills, both written and verbal.
- A passion for learning new tools/techniques and open to exchanging knowledge.
- Experience in AR/VR/XR and or Game design is a definite plus.
Growth at VR AR MR:
- Opportunity to work in a cutting-edge upcoming technology platform.
- Independent contribution and to be a leader and jump-start in your career.
- Ability to Lead in a Collaborative Environment.
- Work on futuristic technology and create something that you can pioneer.
**Salary**: ₹15,000.00 - ₹35,000.00 per month
Schedule:
- Morning shift
Supplemental pay types:
- Performance bonus
Application Question(s):
- Share your latest portfolio
- Do you have experience with all - modeling, rigging and animation?
- Do you have prior experience with Unity or Unreal?
- Do you have prior experience with Blender?
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