3D Animation Faculty
5 days ago
**Role Summary**:
The 3D Faculty Member is responsible for teaching, mentoring, and guiding students in the areas of 3D animation and 3D asset creation. This position requires a deep understanding of 3D modeling, texturing, rigging, animation, and rendering. The faculty member will engage students in both theoretical knowledge and practical skills, ensuring they develop the competency to work in professional 3D environments.
**Key Responsibilities:1. Teaching & Curriculum Delivery**
- **Develop and deliver high-quality lessons** in areas such as 3D animation, 3D modeling, texturing, rigging, and rendering using industry-standard software like Autodesk Maya, Blender, ZBrush, Unity, Unreal Engine, etc.
- Create and update **course materials** (syllabus, lectures, assignments, projects, etc.) ensuring they reflect current industry standards and emerging technologies in 3D animation and asset creation.
- Conduct **lectures, workshops, and practical sessions** to impart knowledge of 3D concepts and techniques to students at various levels of proficiency.
- Provide hands-on guidance and direct supervision to students during **studio projects, exercises, and demonstrations**.
**2. Student Mentorship and Guidance**
- **Mentor students** in developing their 3D animation and asset creation skills, helping them refine their portfolios and individual projects.
- Provide timely and constructive **feedback on assignments, projects, and exams**, helping students understand their strengths and areas for improvement.
- Encourage students to pursue **self-directed learning** and explore innovative approaches to 3D animation and design.
- Maintain **open communication** with students for academic support, guidance, and career advice.
**3. Research and Industry Engagement**
- Stay up-to-date with the latest trends, software updates, and industry best practices in 3D animation and asset development.
- Engage in **research** to contribute to the advancement of 3D animation techniques, workflows, and educational methods.
- Build connections with industry professionals, studios, and organizations to ensure curriculum relevance and to provide networking opportunities for students.
- Contribute to the creation of **industry-driven workshops, masterclasses, and guest lectures** to enrich the learning environment.
**4. Assessment and Evaluation**
- Develop and maintain **rubrics** and evaluation criteria to provide consistent and fair grading for both individual and group work.
- Monitor student progress throughout the term, identifying challenges and providing additional support where necessary.
**5. Technical Expertise and Software Proficiency**
- Possess advanced proficiency in **3D software tools** (Autodesk Maya, Blender, ZBrush, 3ds Max, Cinema 4D, etc.) and stay current on updates to these platforms.
- Provide expert-level instruction on **workflow optimization**, asset pipelines, rendering techniques, and troubleshooting in 3D environments.
- **Troubleshoot technical issues** related to 3D animation software, hardware, or rendering setups that may arise during student projects or class activities.
Pay: ₹35,000.00 - ₹60,000.00 per month
Schedule:
- Morning shift
Work Location: In person
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