Game Artist
3 days ago
**Position Summary**
Artist JD
Concept Artist
**Job Description**:
- Creating Early Concepts: Create concept art to establish the visual style, mood, and atmosphere of the game, covering characters, backgrounds & props based on project's theme and direction during the early stages of development.
- Art Design: Develop the art of a character, environment & other props designs align with the game's narrative and gameplay needs.
- Time Management: Keep to scheduled task deadlines, and communicate any issues with meeting deadlines to the lead ahead of time for assistance.
- Review Meetings: Have+ art prepared for questions during review meetings and be ready to discuss progress and any challenges encountered.
- Game Review and Feedback: Review the game on a regular basis, making notes of any issues and discussing them with the lead for feedbacks.
- Storyboarding and Visual Narrative: Create storyboards and visual narratives to convey key story beats and gameplay moments to the development team and stakeholders.
- Iterative Design Process: Participate in an iterative design process, creating multiple iterations of concept art to explore different ideas and solutions before finalizing designs.
- Adaptability and Flexibility: Be adaptable in responding to changes in project scope and deadlines, and iterate on designs to meet evolving needs and priorities.
- Ownership: Have the ability to work independently and take ownership of tasks given.
- 3+ years experience in Adobe Photoshop and Adobe Illustrator.
- Basic knowledge of Unity game engine.
- Good communication skills.
- Graduate in art relevant field.
- Ability to acquire knowledge in new tools and software’s when required
**Qualifications**
Concept Artist
**Job Description**:
- Creating Early Concepts: Create concept art to establish the visual style, mood, and atmosphere of the game, covering characters, backgrounds & props based on project's theme and direction during the early stages of development.
- Art Design: Develop the art of a character, environment & other props designs align with the game's narrative and gameplay needs.
- Time Management: Keep to scheduled task deadlines, and communicate any issues with meeting deadlines to the lead ahead of time for assistance.
- Review Meetings: Have+ art prepared for questions during review meetings and be ready to discuss progress and any challenges encountered.
- Game Review and Feedback: Review the game on a regular basis, making notes of any issues and discussing them with the lead for feedbacks.
- Storyboarding and Visual Narrative: Create storyboards and visual narratives to convey key story beats and gameplay moments to the development team and stakeholders.
- Iterative Design Process: Participate in an iterative design process, creating multiple iterations of concept art to explore different ideas and solutions before finalizing designs.
- Adaptability and Flexibility: Be adaptable in responding to changes in project scope and deadlines, and iterate on designs to meet evolving needs and priorities.
- Ownership: Have the ability to work independently and take ownership of tasks given.
- 3+ years experience in Adobe Photoshop and Adobe Illustrator.
- Basic knowledge of Unity game engine.
- Good communication skills.
- Graduate in art relevant field.
- Ability to acquire knowledge in new tools and software’s when required
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