Texturing Artist
14 hours ago
Company Description
Moving Picture Company (MPC) is a global VFX studio with decades of storytelling experience across the feature film and episodic industries, with award-winning highlights including The Lion King, 1917, The Mandalorian, and Wandavision.
MPC’s global network of artists is constantly innovating to bring unimaginable ideas to life through cutting-edge technology and boundless creativity. Part of the Technicolor Creative Studios network, MPC continues to lead the visual arts industry, building authentic and long-lasting connections with audiences across screens worldwide.
**Job Description**:
A texture artist is responsible for creating texture maps for photo-based builds. This includes assets across the board from characters, human digital doubles, animals, hard-surface such as vehicles, and props.
The goal is to create texture maps for 3D models built to match photo references.
**Key Responsibilities**
- Needs to source textures from photo references. Collect additional references in line with the photo shoot if there isn't enough coverage in the given references.
- Re-use existing textures from the asset Library and re-purpose them as needed.
- Lookdev assets based on given photo references.
- Ingest assets coming from other vendors into pipeline and lookdev assets to match client lookdev turntables.
- Is responsible for delivering the best VFX asset by following the clients creative vision.
- Should be able to present dailies in the best possible way to communicate work progress and fast track decision making.
- Meet production schedules and set deadlines while maintaining the highest standards.
**Qualifications**:
- Good understanding of all stages of Asset Pipeline and fair knowledge of VFX and CG productions
- Gathering, grading and lineup of references
- Validating models and UVs, cameras before commencing texturing work
- Camera projection and cleanup to create COL maps and secondaries
- Create sculpts and 2D displacements wherever necessary
- Setup shaders and lookdev in renderman for Katana
- Re-purpose existing textures for variations
- Create maps to support material library/standard builds
- Create tillable textures as source material
- Help with Lookdev feedbacks, address notes and map adjustments
- Release textures, package and validate and publish builds
- Optimizing assets, maps and texture layers
- Exporting assets to other vendors and clients
The details above provide an outline of the skills and experience we are looking out for. Within our artist team structure, we have a range of positions. These are:
- Artist
- Key Artist
- Technical Artist
- Lead
During our recruitment process we will be assessing where your skills and experience best fit.
Additional Information
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**TECHNICOLOR IS AN EQUAL OPPORTUNITY EMPLOYER**
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