
Texturing Artist
5 days ago
Company Description
Moving Picture Company (MPC) is a global VFX studio with decades of storytelling experience across the feature film and episodic industries, with award-winning highlights including The Lion King, 1917, The Mandalorian, and Wandavision.
MPC’s global network of artists is constantly innovating to bring unimaginable ideas to life through cutting-edge technology and boundless creativity. Part of the Technicolor Creative Studios network, MPC continues to lead the visual arts industry, building authentic and long-lasting connections with audiences across screens worldwide.
**Job Description**:
A texture artist is responsible for creating texture maps for photo-based builds. This includes assets across the board from characters, human digital doubles, animals, hard-surface such as vehicles, and props.
The goal is to create texture maps for 3D models built to match photo references.
**Key Responsibilities**
- Needs to source textures from photo references. Collect additional references in line with the photo shoot if there isn't enough coverage in the given references.
- Re-use existing textures from the asset Library and re-purpose them as needed.
- Lookdev assets based on given photo references.
- Ingest assets coming from other vendors into pipeline and lookdev assets to match client lookdev turntables.
- Is responsible for delivering the best VFX asset by following the clients creative vision.
- Should be able to present dailies in the best possible way to communicate work progress and fast track decision making.
- Meet production schedules and set deadlines while maintaining the highest standards.
**Qualifications**:
- Good understanding of all stages of Asset Pipeline and fair knowledge of VFX and CG productions
- Gathering, grading and lineup of references
- Validating models and UVs, cameras before commencing texturing work
- Camera projection and cleanup to create COL maps and secondaries
- Create sculpts and 2D displacements wherever necessary
- Setup shaders and lookdev in renderman for Katana
- Re-purpose existing textures for variations
- Create maps to support material library/standard builds
- Create tillable textures as source material
- Help with Lookdev feedbacks, address notes and map adjustments
- Release textures, package and validate and publish builds
- Optimizing assets, maps and texture layers
- Exporting assets to other vendors and clients
The details above provide an outline of the skills and experience we are looking out for. Within our artist team structure, we have a range of positions. These are:
- Artist
- Key Artist
- Technical Artist
- Lead
During our recruitment process we will be assessing where your skills and experience best fit.
Additional Information
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**TECHNICOLOR IS AN EQUAL OPPORTUNITY EMPLOYER**
Technicolor complies and prohibits against discrimination on the basis of race, religion, creed, color, national origin, ancestry, medical condition (including genetic characteristics), mental and/or physical disability or handicap, marital status, sex, age, veteran status, citizenship status, sexual orientation, gender identity, political party preference, political belief, socioeconomic status, familial status, registered domestic partner status, military service, pregnancy, childbirth and related medical conditions and any other characteristic or activity protected by federal, state/provincial or local law.
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