
Animation Td
3 days ago
**Job Title: Animation TD (FEAT)**
**Key Purpose of the Job**:
As an Anim TD, you will work directly with the Anim Tech Sups, Pipe artists, Animators, CG Supervisors, Production and various other animation-linked Department teams (like Rigging and Layout) to debug shots from Animation. To assist animators in improving their workflows and techniques, in order to create the highest calibre animated performances in the industry.
**Job Duties**
- Anim TDs will help spec, develop, document and test new animation tools when the opportunities arise.
- We are looking for proactive talent with excellent communication skills, strong technical problem solving skills, with an appreciation/understanding of the creative, in order to produce high-end imagery.
- This opportunity is geared toward talent looking to gain experience on an animated feature film; with career aspirations including Supervision, or artists in our Pipe, Layout, CFX, FX, Lighting, or Animation departments.
**Must Have**
- Experience as either a Pipeline TD, including basic knowledge of Python and USD, or as a Technical Animator with in-depth Maya knowledge
- Strong experience using Maya, with basic understanding of other 3D Software packages like Houdini and Katana. An understanding of Linux/Unix based operating systems
- Solid understanding of the animation department and how it fits in a wider production pipeline
- Proficient understanding of how/why animation tools aid animation workflows
- Interest in the production pipeline as a whole, with a particular emphasis on the Animation department
- An understanding of form, texture, physical motion, weight, balance, and lighting
- Strong problem solving skills
**About You**
- Ability to effectively communicate with animators including those with little technical knowledge as well as very technical production technology teams
- Organised, proactive, goal oriented and a self-starter
- A team player and excellent communicator, with a keenness for collaboration
- Adaptable and willing to learn new skills and techniques - including proprietary software
- Calm under pressure and committed to meet production deadlines
-
Pipeline Td
2 weeks ago
Chennai, Tamil Nadu, India BOT VFX Full time**Duties & Responsibilities**: - Create global and show-based scripts and tools inside DCC packages such as Maya, Nuke and Houdini. - working directly with artists to investigate and address urgent issues related to custom pipeline tools. - Collaborate with pipeline team, software developers, CG Supervisors, vfx supervisors and artists to troubleshoot/...
-
Fx Td
5 days ago
Chennai, India double negative visual effects Full time**Description**: - Position at DNEG_ **and contact you when a position becomes available, should you have the required skills and experience which match this position.** FX TDs at DNEG gather a variety of 3D assets produced by our Build, Layout and Animation departments and use off the shelf software - primarily Houdini but also Maya - and custom pipeline...
-
Body Tracking Td(Trainee)
1 day ago
Chennai, India DNEG Full time**Role Summary** The Matchmove team at DNEG are responsible for working with basic line up geometry and associated scene data in order to ensure a good match with the scene. This is achieved by taking the original background plate photography and recreating the set up for use with our in-house software. Bodytracking /Rotoanimation is responsible for...
-
Camera Tracking Td
1 day ago
Chennai, India double negative visual effects Full timeDescription Position at DNEG The Matchmove team at DNEG are responsible for working with basic line up geometry and associated scene data in order to ensure a good match with the scene. This is achieved by taking the original background plate photography and recreating the set up for use with our in-house software. Their work starts with tracking a camera...
-
Camera Tracking Td
1 day ago
Chennai, India DNEG Full timeThe Matchmove team at DNEG are responsible for working with basic line up geometry and associated scene data in order to ensure a good match with the scene. This is achieved by taking the original background plate photography and recreating the set up for use with our in-house software. Their work starts with tracking a camera and calculating lens distortion...