
3D Artist
1 week ago
**Job Requirements**
- 5+ years’ experience modeling/texturing environments, props, or characters in Maya, 3DS Max, or Blender on a shipped, mobile, VR, PC, or console game.
- Solid understanding of sculpting and 3D modeling techniques for photo realistic meshes & materials.
- Strong grasp of lighting for games, both static & dynamic real-time.
- Experience creating 3D models for games: props, vehicles, foliage, and using Substance & Photoshop to create PBR textures.
- Ability to create art content that is performant for runtime and appropriate for modern game hardware, mobile or VR.
- Strong UE4 or Unity experience with ability to debug and optimize: occlusion, draw calls, LODs & materials.
- Work independently while collaborating with multiple disciplines.
- Self-motivated and able to estimate task length and deliver polished assets on time.
- Demo material link is required & should include sample level, character, vehicle or prop models with material & texture examples with shot breakdown when appropriate.
**Work Experience
***Preferred Qualifications**
- Demonstratable experience within Unity or Unreal Engine.
- Professional experience of Maya and/or 3DS Max and setting up basic rigs for skeletal meshes.
- Experience with blueprints, animation sequences, motion trees &/or Prefab scripting.
- Prior VR/AR asset creation experience.
- Experience working with outsourcing teams.
- Shipped AAA console, mobile, or VR game experience.
**Minimum Qualifications**:
- Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience.
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