3D Texturing and Lighting Artist
2 days ago
**Job Title**: 3D Texturing & Lighting Artist
**Location**:Pune (On site)
**Skills**:Texturing, Lighting,
**Experience**:5+ Years
**Level
- **Mid Level
**FOR THE TEST CANDIDATES CAN USE MAYA / MAX / C4D. OUTPUT FROM ANY READY RENDER ENGINES LIKE OCTANE/LUMION/KEYSHOTS WILL NOT BE CONSIDERED**
**PLEASE NOTE - PROFILES WITHOUT PORTFOLIOS WILL NOT BE CONSIDERED.**
**About the Organization**:
ETHOSH is an innovation-focused company creating high-impact Digital Experiences for our clients who are global industry leaders and major brands in the Lifesciences, Healthcare, and Engineering domains. We create differentiating digital content and solutions focused on marketing, customer service, training, and R&D enablement.
**About the Job**:
The Texturing and Lighting artist is responsible for following the look development for the production, and create high quality textures and lighting for all assets, environments and characters of the production. The artist collaborates heavily with the CG team to achieve the artistic style and level needed for the production.
The artist ensures that all shots are complete, optimized and organised so that they are ready for use in production.
**Skills Required**:
- Training in computer graphics, 3D animation or graphic design
- Experience in texturing 3D models, knowledge of modeling rigs
- Ability to consistently draw inspiration from real world references
- Knowledge of video game genres and latest trends in gaming
- Solid understanding of visual language - texture, color, dimension, scale, perspective, shade, composition depth of field, proportion, lighting, spatial awareness, etc
- Strong illustration, digital painting and conceptual skills
- File organization and time management skills
- Team player and ability to work independently
- Desire to learn new technologies and design techniques
**Roles & Responsibilities**:
- Develop and refine textures during the production process
- Collaborate with animators and modelers on the best textures for each object and character
- Create a diverse and compelling range of textures
- UV mapping
- Maintain a high level of design and photo-realism throughout
- Curate a consistent look of all the elements
- Establish direct and reflected lighting, shadows, and compositing for each assigned shot.
- Ensure quality of final frames and cleanliness of setups.
- Contribute innovative and original ideas towards optimizing lighting and look development for the production.
- The lighting artist ensure that all shots are complete, lighting rigs are optimized and organised so that they are ready for use in production.
- Assist in the documentation and communication of technical and process guidelines for texturing and lighting creation and implementation.
**Software & Other tools**:
- Blender 3D
- Substance Painter
- Adobe Photoshop
**Must Have Skills**:
**3D lighting Artist**:
- 3D technical skills toward generating 3D environment, with an emphasis on texturing, lighting, and rendering.
Discovering new techniques for the 3D production process that makes for a more visually stunningproduct and a stronger, more efficient production pipeline.
Advanced knowledge of Blender, Adobe Photoshop and Substance painter is required.
UV mapping and texture baking.
Highly experienced in lighting, texturing and look development.
Familiar with linear workflow/multi-pass rendering.
Must be detail-oriented and have strong organizational practices.
**Salary**: ₹700,000.00 - ₹1,200,000.00 per year
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