
Animator
2 days ago
Company Description
Ubisoft is a leading developer and publisher of video games worldwide whose brand portfolio covers blockbusters such as Assassin’s Creed, Watch Dogs, The Division, Prince of Persia and Splinter Cell, Ghost Recon, Rainbow Six, Rayman, Just Dance as well as games for the whole family, from Imagine and Petz to Raving Rabbids. To continue building on its achievements for the future, Ubisoft is looking for new talent for its growing Indian studios
We favor diversity, creativity, drive and team spirit. If you have the skills and the desire to succeed, we want you to be a part of this exciting period of growth
**Job Description**:
Job Title: Animator
**Note**: Final Designation/Level will be decided based on the relevant experience and interview ratings.
Job Summary:
As an Animator at Ubisoft Mumbai, you will be responsible for creating high end quality animation on each step of the production and mentoring other animators in the team. You will collaborate with artists, designers, programmers, leads and other animators within the studio as well as work together with different Ubisoft studios across the globe.
As part of a multinational group that specializes in player-facing products, you will have the opportunity to bring value to the Ubisoft communities and have direct impact on millions of players from the first day.
Job Responsibilities:
- Create real-time key frame animations and integrate body, facial animations into game engine.
- Work on motion editing within complex animation systems and edit captured motions by managing real-time constraints.
- Interact with technical artists and technical animators to define character animation pipeline needs and improvements.
- Mentor animators in workflow and tools, support animators onboarding and ramp up.
- Work closely with lead animator and keep clear communication with other team members.
- Develop and adhere to quality review processes. Receive and express feedback to other in open forums.
**Qualifications**:
The professional value you bring:
- Bachelor’s degree or diploma in Animation/Art or equivalent.
- 3 to 9 years of experience in videogame animation or equivalent.
- Experience with animation software such as Motion Builder, 3ds Max or Maya.
- Excellent key frame animation skills with deep understanding of anatomy and motion.
- Experience in motion editing, manipulating motion capture data and familiar with animation workflow and integration in Unity/Unreal.
- Varied experience in gameplay, cinematic, creature and facial animation with knowledge of state machines and blend trees.
- Strong ability to mentor team and collaborate effectively with other stake holders of the project.
- An outstanding demo reel featuring your animation skills.
Nice to have:
- Good understanding of character rigging and skinning will be an added advantage.
- Experience of version control tools and project management systems.
- Knowledge of Scripting, Max Script, MEL script, Python is a big plus.
The personal value you bring:
- Strong interpersonal and communication skills.
- Ability to prioritize and manage tasks to meet deadlines.
- A good team player and excellent communication with different verticals.
- Passion for video games and awareness on latest industry trends.
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