Texturing Artist

3 days ago


Mumbai, India Moving Picture Company Full time

Company Description

TO BE ELIGIBLE FOR REMOTE WORK YOU MUST RESIDE IN INDIA

The Moving Picture Company (MPC) is a global creative studio with a single goal: to create experiences that move people. With decades of storytelling experience, we are perpetually pushing the limits of what is technologically and artistically possible to tell visually stunning stories.

MPC continues to lead in an ever-evolving industry, building authentic and long-lasting connections with audiences across all channels.

**Job Description**:
An artist is responsible for creating texture maps for photo-based builds. This includes assets across the board from characters, human digital doubles, animals, hard-surface such as vehicles, and props.

The goal is to create texture maps for 3D models built to match photo references.

**Key Responsibilities**
- Needs to source textures from photo references. Collect additional references in line with the photo shoot if there isn't enough coverage in the given references
- Re-use existing textures from the asset Library and re-purpose them as needed
- Lookdev assets based on given photo references
- Ingest assets coming from other vendors into MPC pipeline and lookdev assets to match client lookdev turntables
- Is responsible for delivering the best VFX asset by following the clients creative vision
- Should be able to present dailies in the best possible way to communicate work progress and fast track decision making
- Meet production schedules and set deadlines while maintaining the highest standards

**Qualifications**:

- Good understanding of all stages of Asset Pipeline and fair knowledge of VFX and CG productions
- Gathering, grading and lineup of references
- Validating models and UVs, cameras before commencing texturing work
- Camera projection and cleanup to create COL maps and secondaries
- Create sculpts and 2d displacements wherever necessary
- Setup shaders and lookdev in renderman for Katana
- Re-purpose existing textures for variations
- Create maps to support material library/standard MPC builds
- Create tilable textures as source material
- Help with Lookdev feedbacks, address notes and map adjustments
- Release textures, package and validate and publish builds
- Optimising assets, maps and texture layers
- Exporting assets to other vendors and clients
- Artist
- Key Artist
- Technical Artist
- Lead
- Head of Department

Additional Information

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**TECHNICOLOR IS AN EQUAL OPPORTUNITY EMPLOYER**
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