Technical Artist – R&D

2 days ago


Bengaluru, India Flam Full time

Job Title: Technical Artist – R&DLocation: BangaloreTeam: Mobile EngineeringAbout the RoleWe’re on the hunt for a Research-Oriented Technical Artist—someone who doesn’t just use creative tools, but scripts them, bends them, and builds new workflows from scratch. This isn’t about production pipelines. It’s about pushing visual boundaries in Mixed Reality, through experimentation, custom rendering, and procedural creativity.If you love writing shaders, automating pipelines in Blender or Houdini, and dreaming up visuals no one’s seen before, this one’s for you.What You’ll DoPrototype new visuals, effects, and rendering methods for MRWrite custom shaders (GLSL, HLSL, OSL, Shader Graph, etc.)Script and automate workflows in Blender, Maya, Houdini, or similar DCCsApply deep understanding of 2D/3D rendering concepts — lighting,materials, post-effectsCollaborate with developers and designers to bring ideas to life across MR devicesExplore the visual language of MR — invent new aesthetics and interaction paradigmsWhat We’re Looking For2–5+ years as a Technical Artist, Shader Artist, or Visual R&D SpecialistStrong grasp of real-time and offline rendering fundamentalsProficient in scripting inside Blender (Python), Maya (MEL/Python), Houdini(VEX/HScript), or similarAbility to write and debug custom shadersA creative technologist mindset — experimental, curious, cross-disciplinaryDeep interest in Mixed Reality, spatial design, or immersive visualsBonus Points ForExperience with MR frameworks (ARKit/ARCore/WebXR)Procedural content creation (Geometry Nodes, Houdini networks, etc.)Familiarity with creative AI workflows (e.g. generative visuals, neural rendering)Public portfolio, GitHub, ShaderToy, or custom tools you’ve built or sharedWhy Flam?Work on zero-to-one projects at the frontier of MRCollaborate with a world-class, creatively fearless teamAccess to the latest devices, rendering tech, and spatial toolsFreedom to experiment, fail fast, and invent what comes nextCompetitive salary, meaningful equity, and ownership from day oneHow to ApplySend us anything you’re proud of - a shader, a tool, a visual experiment, a weird Blender script that only you understand.



  • Bengaluru, India Flam Full time

    Job Title: Technical Artist – R&D Location: Bangalore Team: Mobile Engineering About the Role We’re on the hunt for a Research-Oriented Technical Artist—someone who doesn’t just use creative tools, but scripts them, bends them, and builds new workflows from scratch. This isn’t about production pipelines. It’s about pushing visual boundaries...


  • Bengaluru, Karnataka, India Flam Full time

    Job Title: Technical Artist – R&DLocation: Bangalore Team: Mobile EngineeringAbout the RoleWe're on the hunt for a Research-Oriented Technical Artist—someone who doesn't just use creative tools, but scripts them, bends them, and builds new workflows from scratch. This isn't about production pipelines. It's about pushing visual boundaries in Mixed...


  • Bengaluru, Karnataka, India Flam Full time ₹ 5,00,000 - ₹ 8,00,000 per year

    Job Title: Technical Artist – R&DLocation: BangaloreTeam: Mobile EngineeringAbout the RoleWe're on the hunt for a Research-Oriented Technical Artist—someone who doesn't just use creative tools, but scripts them, bends them, and builds new workflows from scratch. This isn't about production pipelines. It's about pushing visual boundaries in Mixed Reality,...


  • Bengaluru, Karnataka, India Flam Full time

    Job Title: Technical Artist – R&D Location: Bangalore Team: Mobile Engineering About the Role We're on the hunt for a Research-Oriented Technical Artist—someone who doesn't just use creative tools, but scripts them, bends them, and builds new workflows from scratch. This isn't about production pipelines. It's about pushing visual boundaries in Mixed...


  • Bengaluru, India Flam Full time

    Job Title: Technical Artist – R&DLocation: Bangalore Team: Mobile EngineeringAbout the RoleWe’re on the hunt for a Research-Oriented Technical Artist—someone who doesn’t just use creative tools, but scripts them, bends them, and builds new workflows from scratch. This isn’t about production pipelines. It’s about pushing visual boundaries in Mixed...


  • Bengaluru, India Flam Full time

    Job Title: Technical Artist – R&DLocation: Bangalore Team: Mobile EngineeringAbout the RoleWe’re on the hunt for a Research-Oriented Technical Artist—someone who doesn’t just use creative tools, but scripts them, bends them, and builds new workflows from scratch. This isn’t about production pipelines. It’s about pushing visual boundaries in Mixed...


  • Bengaluru, India Flam Full time

    Job Title: Technical Artist – R&D Location: Bangalore Team: Mobile Engineering About the Role We’re on the hunt for a Research-Oriented Technical Artist—someone who doesn’t just use creative tools, but scripts them, bends them, and builds new workflows from scratch. This isn’t about production pipelines. It’s about pushing visual boundaries in...


  • Bengaluru, India Flam Full time

    Job Title: Technical Artist – R&DLocation: Bangalore Team: Mobile EngineeringAbout the RoleWe’re on the hunt for a Research-Oriented Technical Artist—someone who doesn’t just use creative tools, but scripts them, bends them, and builds new workflows from scratch. This isn’t about production pipelines. It’s about pushing visual boundaries in Mixed...


  • Bengaluru, India Flam Full time

    Job Description Job Title: Technical Artist R&D Location: Bangalore Team: Mobile Engineering About the Role Were on the hunt for a Research-Oriented Technical Artistsomeone who doesnt just use creative tools, but scripts them, bends them, and builds new workflows from scratch. This isnt about production pipelines. Its about pushing visual boundaries in...


  • Bengaluru, Karnataka, India Flam Full time

    Job DescriptionJob Title: Technical Artist R&DLocation: BangaloreTeam: Mobile EngineeringAbout the RoleWere on the hunt for a Research-Oriented Technical Artistsomeone who doesnt just use creative tools, but scripts them, bends them, and builds new workflows from scratch. This isnt about production pipelines. Its about pushing visual boundaries in Mixed...