3D Character Modeler

2 days ago


bangalore, India Imageloom Visual Effects Full time

Type: Freelance / RemoteDuration: Project-basedStart: ImmediateCreate photoreal human characters for real-time use in Unreal Engine, owning the full pipeline from sculpting and modeling through retopology, UVs, and PBR texturing, and setting assets up in engine. Rigging is a plus; MetaHumans experience is a strong bonus.ResponsibilitiesBuild photoreal human characters (head-to-toe) with deformation-friendly topology, especially face/eyes/mouth/hands.Create PBR textures/shaders (skin, eyes, teeth, hair/fuzz, wardrobe) and set up material instances in UE (SSS, micro-detail, eye shading).Import and validate in Unreal (skeletal mesh, scale/orientation, sockets, LODs/Nanite strategy, collisions as needed).Prepare turntables and Sequencer previews; collaborate on notes and iterate efficiently.Optimize for real-time cinematics (shader complexity, texture budgets, streaming/VT).Must-havesStrong human character modeling portfolio (anatomy, facial topology, edge flow).In-engine Unreal captures/renders in your reel (wireframe, UVs, bakes, final).Solid sculpt, texture pipeline and PBR fundamentals.Comfortable troubleshooting imports/materials/LODs/Nanite directly in UE.Clear naming/versioning and source organization; familiarity with Git/LFS or Perforce.Nice to haveRigging/skin-weighting (especially faces) and Control Rig basics.MetaHumans: custom heads/bodies, Animator, or rig-compatibility workflows.Hair via Unreal Groom or high-quality hair cards; cloth/physics assets.ARKit/FACS-style corrective shapes; basic facial performance prep.DeliverablesUE-ready character folder containing: skeletal mesh, UVs, LODs/Nanite settings, packed maps (e.g., ORM/RMA), material instances, optional groom/cards, and a simple UE showcase level (idle/turntable).Exchange formats as needed (FBX/GLTF/USDC) plus a short README (tris/map budgets, notes).How to applyPortfolio/reel link with photoreal humans shown in Unreal (required).2–3 breakdowns, including face topology close-ups.A brief note on your workflow and typical turnaround per character.(Optional) Links to rigs, MetaHuman integrations, or Control Rig demos.Contract: Remote, paid per asset or weekly. Start: ASAP.


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