Immersive Real-Time Environment Artist

1 day ago


mangalore, India beBeeEnvironment Full time

We are seeking an accomplished Environment Artist to join our team in the creation of immersive and photorealistic worlds for movies. The ideal candidate should have hands-on experience with World Creator and SpeedTree, as well as a deep understanding of Unreal Engine.The successful applicant will be responsible for crafting highly realistic real-time environments, including landscapes, vegetation, atmospheric elements, and lighting setups that serve as the foundation for a simulation requiring accuracy and consistency.Build photorealistic environments in Unreal Engine 5 using World Creator for terrain generation and SpeedTree for vegetation workflows.Create realistic foliage ecosystems - trees, plants, grass, and ground cover - that behave properly under environmental simulation variables (wind, weather, time-of-day, distance LOD transitions).Develop cinematic-quality lighting setups suitable for real-time rendering (Lumen, HDRI, fog, volumetrics, GI).Set up advanced shader networks for terrain, foliage, water, atmospheric effects, and surface detail.Ensure all environments maintain realism across different lighting conditions, camera angles, and simulation scenarios.Troubleshoot environment issues related to shading, lighting, and simulation accuracy.Key Requirements3+ years of experience as an Environment Artist in Unreal Engine (preferably UE5).Expert knowledge of World Creator for procedural terrain creation.Strong experience in 3D vegetation modeling using software like SpeedTree for high-quality vegetation modeling and wind simulation.Proven ability to create photorealistic environments with full ecosystem world-building.Deep understanding of real-time lighting, Lumen, HDRI setups, volumetric effects, and physically accurate rendering.Solid understanding of materials and shaders, especially for foliage, terrain, and natural environments.Experience with atmospheric simulation (fog, clouds, day/night cycles).Strong knowledge of PBR pipelines, texture authoring, and environment art best practices.A portfolio demonstrating high-level environment art and realistic simulations.Nice to HaveExperience with Quixel Megascans, Gaea, Houdini, or other procedural environment tools.Background in cinematics or real-time filmmaking.Understanding of environmental storytelling and scene composition.Ability to create custom vegetation assets manually when needed.



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