Lead Simulation Architect

3 weeks ago


Gurugram, India Flight Simulation Technique Centre Full time

Role to Hire First: Lead Simulation Architect (Project Architect)

Position Title: Lead Simulation Architect / Principal Software Engineer (Simulator Systems)

Purpose of the Role

This role will conceptualize, design, and lead the development of FSTCs in-house simulator software. The person will act as both technical architect and founding team leader, ensuring that software systems (flight dynamics, avionics logic, IOS, visuals) integrate seamlessly with hardware and comply with aviation simulator certification standards (DGCA, EASA, FAA).

Key Responsibilities

1. System Architecture & Design

  • Define the overall architecture of the simulator software, covering flight dynamics, avionics, visual systems, instructor operating stations, and integration layers.
  • Establish coding standards, development practices, and software documentation protocols.
  • Ensure the design is modular, scalable, and reusable for different aircraft types (A320, B737, later ATR, etc.).

2. Compliance & Certification

  • Ensure that the software architecture meets regulatory standards (FAA Level D, EASA CS-FSTD, DGCA CAR).
  • Work with quality and compliance teams to prepare certification documentation (validation reports, QTG data integration).

3. Technical Leadership

  • Act as the first technical hire and build the software development team.
  • Mentor and guide engineers in areas such as flight dynamics, avionics modeling, graphics/visuals, and instructor station design.
  • Review code, designs, and testing frameworks.

4. Cross-Functional Coordination

  • Collaborate with the hardware engineering team (cockpit panels, motion platform, visuals).
  • Work with project managers to align timelines, deliverables, and milestones.
  • Liaise with external consultants or domain experts when specialized input is needed.

5. Development & Prototyping

  • Develop the initial prototype software stack (basic flight model, cockpit instrumentation, simple IOS).
  • Select appropriate simulation engines, programming languages, and libraries (e.g., C++, C#, Unreal/Unity for visuals, RTOS for avionics logic).
  • Evaluate off-the-shelf vs custom solutions for faster deployment.

6. Team Building

  • Define detailed job descriptions for secondary hires (flight dynamics engineer, avionics software engineer, graphics/visual engineer, QA/testing, integration specialists).
  • Participate in interviews and technical evaluations for all subsequent hires.

Required Qualifications

  • Education: B.Tech/M.Tech in Computer Science, Aerospace Engineering, or related discipline.
  • Experience:

  • 10–15 years in simulation software development (preferably in aviation, defense, or automotive high-fidelity systems).

  • Hands-on experience in flight dynamics modeling, avionics systems, or training simulators.
  • Prior role as software architect, principal engineer, or technical lead.

  • Technical Expertise:

  • Strong in C++/C#, real-time systems, multi-threaded applications.

  • Familiar with flight physics modeling, avionics data buses (ARINC 429, AFDX), IOS development.
  • Experience with graphics/visual systems (OpenGL, DirectX, Unity/Unreal).
  • Knowledge of certification standards (FAA/EASA Level D).

Soft Skills

  • Strong leadership and mentoring ability.
  • Excellent communication with both technical and non-technical stakeholders.
  • Strategic thinker with hands-on execution ability.
  • Comfortable working in a startup-style environment with high accountability.

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