Technical Artist

4 weeks ago


Coimbatore, India SudoBoat Full time

Role Overview

We're looking for a Technical Artist who can bridge the gap between creative and technical teams in Unreal Engine 5. This role blends art pipeline work, material/shader development, and direct collaboration with developers in both Blueprints and C++. You'll ensure that assets are visually polished, efficiently integrated, and technically sound within the game.

Key Responsibilities

  • Design, implement, and maintain Unreal Engine materials and shaders for environments, props, and gameplay elements.
  • Work directly with the development team to create and extend Blueprint and C++ gameplay systems.
  • Assist with asset integration, ensuring assets meet both visual and technical requirements.
  • Optimize assets, materials, and rendering for performance without sacrificing quality.
  • Collaborate with artists to troubleshoot asset or material issues and streamline workflows.
  • Develop art-related tools in Blueprints or C++ to improve pipeline efficiency.
  • Support the creation and implementation of VFX using Niagara when required.

Required Skills & Experience

  • Strong understanding of Unreal Engine 5 materials, shaders, and rendering systems.
  • Experience with Blueprint scripting and C++ in Unreal Engine.
  • Proficiency with PBR workflows, texture creation, and asset optimization.
  • Good understanding of asset integration pipelines for real-time environments.
  • Ability to profile and optimize performance in Unreal.
  • Strong communication skills for cross-discipline collaboration.

Nice to Have

  • Niagara VFX creation and integration skills.
  • Knowledge of procedural content tools (Houdini, Unreal PCG).
  • Familiarity with lighting workflows and post-processing in Unreal.


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