
Technical Artist
4 weeks ago
Role Overview
We're looking for a Technical Artist who can bridge the gap between creative and technical teams in Unreal Engine 5. This role blends art pipeline work, material/shader development, and direct collaboration with developers in both Blueprints and C++. You'll ensure that assets are visually polished, efficiently integrated, and technically sound within the game.
Key Responsibilities
- Design, implement, and maintain Unreal Engine materials and shaders for environments, props, and gameplay elements.
- Work directly with the development team to create and extend Blueprint and C++ gameplay systems.
- Assist with asset integration, ensuring assets meet both visual and technical requirements.
- Optimize assets, materials, and rendering for performance without sacrificing quality.
- Collaborate with artists to troubleshoot asset or material issues and streamline workflows.
- Develop art-related tools in Blueprints or C++ to improve pipeline efficiency.
- Support the creation and implementation of VFX using Niagara when required.
Required Skills & Experience
- Strong understanding of Unreal Engine 5 materials, shaders, and rendering systems.
- Experience with Blueprint scripting and C++ in Unreal Engine.
- Proficiency with PBR workflows, texture creation, and asset optimization.
- Good understanding of asset integration pipelines for real-time environments.
- Ability to profile and optimize performance in Unreal.
- Strong communication skills for cross-discipline collaboration.
Nice to Have
- Niagara VFX creation and integration skills.
- Knowledge of procedural content tools (Houdini, Unreal PCG).
- Familiarity with lighting workflows and post-processing in Unreal.
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