Juego Studio

2 weeks ago


Bangalore, India Juego studio private limited Full time

Job Description :


Juego Studio Pvt Ltd is a leading game development company, creating high quality cross platform games for iOS, Android, Windows mobile, Desktops & Facebook. We have our headquarters & development center in Bangalore. We also have an art design center and sales offices in Miami & London. We are one of the fastest growing game development companies. With our effective game development process and unique mode of approach in Game-Design, Artwork, Development & Testing, we aim to reach the pinnacle in Gaming Industry.

Position : Technical Artist

Location : JP Nagar, Bangalore

Experience : Min 4 years as a Technical Artist

Job Description :

Development :

- Good knowledge of unity rendering technique.

- Knowledge of various unity rendering components mesh, sprite, skinned mesh renderer etc.

- Knowledge of unity file support.

- Knowledge of unity file handling. Basically how unity handles the FBX, PNG and other graphics files.

- Mesh poly management for unity.

- Knowledge of shader programming, shaders passes and writing a well-optimized shader for mobile devices.

- Good knowledge lighting in unity and how they take memory and performance.

- Knowledge of backed light, real-time light and mixed lighting techniques.

- Knowledge of Post Processing Effect and image effect in unity

- Knowledge of unity particle system and particle animator.

- Good knowledge working of RAM, CPU and GPU.

- Candidate must have the ability to work as a liaison between art and technical team.

Art :


- Must be able to setup pipeline between art and development team during project planning.

- Prototyping of the game levels using existing or new assets

- Guiding the development team with Materials setup as per requirements

- Creating or setting up shaders as per the project requirements apart from the default unity shaders.

- Good knowledge about texture maps like normal, bump, specular, metalness etc. and their usage

- Help create performant graphics shaders for awesome visuals

- Facilitate communication and asset pipeline between engineering and artist teams

- Should be creative and artistic in thinking the visual representation of the assets

- Good knowledge in the optimisation of 2d and 3d assets

- Good knowledge in camera behaviour for 2d and 3d (and isometric) games

- Good knowledge in handling particle effects system for 2d and 3d games.

- Should be able to handle blendshapes integration and animations with proper blending.

- Must have a good working knowledge of Maya, Max and photoshop

(ref:hirist.tech)

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