
Render Wrangler Specialist
14 hours ago
The Render Wrangler specialist is responsible for managing, optimizing, and troubleshooting the rendering workflow across multiple DCC (Digital Content Creation) applications including Maya, Blender, Houdini, and 3ds Max. This role ensures that all visual effects and lighting shots are rendered efficiently with high quality, leveraging compatible render engines such as Arnold, V-Ray, Redshift, RenderMan, Cycles, and Karma. Collaborate ( with cross department (Lighting, Texturing, FX, CFX, Animation, TD) to maintain rendering performance, streamline processes, and resolve technical challenges.
About the Role
Experience – 8 to 10 Years and above.
Responsibilities
- Rendering Workflow Management
- Compile the issue shots based on render engine settings (Arnold, V-Ray, Redshift, Renderman, Cycles, Karma) for performance and user support.
- Coordinate effectively with the client team to ensure renders meet production quality and deadlines.
- Pipeline & Troubleshooting Support
- Create and support on tools, scripts, and automation to improve and fasten the rendering efficiency (Python, MEL, MAXScript, or HScript).
- Integrate new render engines and plugins into the production pipeline based on the industry standards (Render Engines, Yeti, XGen and opensource tools).
- Maintain and integrate with render farm application manager.
- Identify and resolve rendering issues such as high read time of shots, crashes, and memory issues.
- Worked closely with Supervisors, Lighters, and Compositors to deliver high-quality frames.
- Provide technical support and guidance to artists for resolving rendering-related issues.
- Communicate render time predictions and resource requirements to Production.
- Quality Assurance & Innovation
- Ensure renders meet studio’s color space, AOV, and render pass requirements for compositing.
- Stay up to date with the latest rendering technologies, CPU/GPU render solutions, and industry best practices.
- Suggest workflow improvements to increase productivity and reduce render costs.
Qualifications
- Required Skills & Qualifications
- Software Expertise: Advanced knowledge of Autodesk Maya, Blender, Houdini, 3ds Max. Proficiency with render engines like Arnold, V-Ray, Redshift, RenderMan, Cycles, Karma and plugins like Yeti, XGen, Golaem.
- Technical Skills: Strong understanding of rendering pipelines, shading, lighting, and AOV/pass setup. Experience with render farm management (Deadline, Muster, Tractor, or equivalent). Proficiency in Python scripting and familiarity with MEL, MAXScript, HScript for tool development. Knowledge of PBR workflows, USD pipeline integration, and CPU/GPU rendering.
- Other Requirements: Strong problem-solving skills and ability to debug complex render issues. Understanding of Linux/Windows environments for render farm and pipeline operations. Excellent communication and collaboration skills across multi-disciplinary teams.
Preferred Skills
- Experience in VFX/CGI for film, TV, or high-end animation projects.
- Experience of building Lighting and compositing production pipeline tools (Maya, Max, Houdini, katana, Blender, Ciema4D).
- Familiarity with cloud-based rendering solutions (AWS Think box, Azure Cloud Rendering).
- Exposure to USD-based workflows and real-time rendering pipelines (Unreal Engine).
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