3D Generalist
1 month ago
We are seeking a talented and experienced 3D Generalist with 3 to 6 years of experience to join our creative team.
The ideal candidate will have a strong background in 3D modeling, texturing, lighting, and rendering using Autodesk 3ds Max and V-Ray rendering engine.
As a 3D Generalist, you will be responsible for creating high-quality 3D assets, environments, and animations for various projects across industries such as gaming, architecture, advertising, and film.
Key Responsibilities:
3D Modeling and Texturing:
- Create detailed 3D models of objects, characters, environments, and props using Autodesk 3ds Max.
- Apply UV mapping and texture painting techniques to create realistic textures, materials, and surface finishes.
Lighting and Rendering:
- Set up lighting rigs and scenes to achieve realistic lighting and shadows using V-Ray rendering engine.
- Adjust camera settings, exposure, and render settings to produce high-quality renders with optimal lighting and composition.
Animation and Rigging:
- Rig characters and objects for animation using biped rigs, CAT rigs, or custom rigs in 3ds Max.
- Create and animate dynamic camera movements, object animations, and character animations to bring scenes to life.
Particle Effects and Dynamics:
- Create particle effects such as smoke, fire, water, and explosions using particle systems and dynamics simulations.
- Simulate physics-based interactions and dynamics for realistic motion and behavior of objects within scenes.
Compositing and Post-Production:
- Composite rendered elements, layers, and passes using compositing software such as Adobe After Effects or Nuke.
- Enhance renders with post-production effects, color grading, and visual effects to achieve desired look and feel.
Collaboration and Project Management:
- Collaborate with art directors, designers, and other team members to understand project requirements and objectives.
- Manage and prioritize multiple projects simultaneously, meeting deadlines and delivering high-quality work within budget constraints.
Qualifications and Skills:
- Bachelor's or Master's degree in Animation, Visual Effects, Computer Graphics, or related field.
- 3 to 6 years of experience as a 3D Generalist, Animator, or similar role, with a strong focus on Autodesk 3ds Max and V-Ray.
- Proficiency in 3D modeling, texturing, lighting, and rendering techniques using 3ds Max and V-Ray.
- Experience with animation principles, rigging, and character animation workflows.
- Knowledge of particle systems, dynamics simulations, and visual effects techniques.
- Familiarity with compositing software such as Adobe After Effects, Nuke, or Fusion.
- Strong artistic skills, creativity, and attention to detail.
- Excellent problem-solving skills and ability to troubleshoot technical issues.
- Strong communication and collaboration skills, with the ability to work effectively in a team environment.
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