
Game Designer
2 weeks ago
Roles And Responsibilities:
- Should be able to pitch concepts based on our clients business domain or idea.
- Creating & evaluating gamified concepts on non-gaming subjects across respective industries.
- Create detail Game design document based on concepts pitched.
- Designing compelling game mechanics using modern mobile design principles.
- Creating, balancing and tuning game mechanics, game difficulty and UI flow.
- Creating levels and additional content using Unity, for new and existing games.
- Evaluate, create & validate blue-print of monetization chart.
- Expertise in writing scripts and designing storyboards
- Driving long term player engagement by understanding mobile players needs and motivations.
- Closely work with development and art team to make sure the team understand the actual objective of the game and desired output can be achieved.
- Own the quality of the player experience by providing intuitive and creative UX solutions in line with the project vision.
- Create, maintain and evolve the detailed design specification of the features to support and prepare the development team for the implementation process.
- Working closely with Senior and Junior Game designers and collaborating at different levels.
Requirements:
- Expertise in Game Design, preferably with a strong focus on UI/UX and within cross-platform titles.
- Good documentation and prototyping skills with the typical tools of the trade: Office, flowcharts, Photoshop, Adobe XD, level editor etc.
- Knowledge of mobile free-to-play game monetization and advertising techniques.
- Excellent understanding of gameplay fundamentals.
- Ability to work independently as well as in a team.
- Passionate about game mechanics, accessibility, UI effectiveness, iterative design, playtest.
- Experience 2+ years
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