Technical Artist
3 months ago
Description
Scopely is looking for a Technical Artist to join The Looney Tunes team in Bangalore on a hybrid basisAt Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.The Looney Tunes: World of Mayhem team embraces the "One Team, One Dream" culture every day. Everybody is empowered to work with a high level of autonomy and ownership to deliver the best possible player experience. What You’ll Do This role requires a blend of artistic and technical skills to build and integrate visual effects, optimize performance, and support the art and programming teams Design and implement visual effects (VFX) for character animations, home screens, UI elements and battle backgrounds using Unity Participate in daily stand-up meetings, brainstorming, and technical sync-up meetings Develop new features for existing technologies and improve the efficiency of the content creation pipeline Identify, troubleshoot, and resolve integration and performance issues in the game Develop prefabs for VFX, collaborating with animation and 3D teams Analyze and optimize game performance using Unity Profiler, with a focus on minimizing file size and improving compression Work closely with departments such as programming and design to ensure the seamless integration of artistic elements and technical functionality What We’re Looking For 3+ years of experience as a technical artist Proficiency in the Unity game engine, with experience in Particles, Unity UI and 3D rendering pipelines Strong understanding of particle systems, optimization, profiling Proficiency in Blender, Unity, Photoshop Basic understanding of 3D concepts (meshes and UV mapping) Basic knowledge of texture creation Ability to build and integrate particle effects using custom shaders Knowledge of GitHub for version control Experience with mobile optimization and advanced profiling techniques Experience with Houdini and Substance Designer is a plus Familiarity with creating and optimizing particle effects for mobile platforms Basic graphic design skills
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