Animator
1 month ago
Gaming:
Welcome to the world of land-based gaming. Light & Wonder’s gaming team builds cutting-edge technology, products, and content for the most iconic casinos and operators across the globe.
Position Summary
Delivers control and movement to characters, creatures, objects, scenery and environment displayed within electronic games, websites or software products. Applies knowledge and uses technical process ability in techniques such as rigging and skinning, kinetics and basic cinematography. Collaborates with programmers and artists to balance seamless movements and optimized performance on the target platform. Applies developed skills, knowledge and proficiency in animation packages, such as 3ds Max, Maya, Substance, to develop work product.
Key Responsibilities
Collaborate with game artists and designers to conceptualize and create compelling 2D/3D animations, visual effects, and motion graphics for game logos, symbols, backgrounds, and features. Work closely with the software engineers and technical artists to prepare animations for integration into the game. Understand and resolve technical issues relating to graphics (e.g., rendering, streaming, memory management, playback performance, etc.). Communicate with the game designer and development team in an iterative development process. Maintain well-organized working files to facilitate file sharing and collaborative work. Archive all final working files for future use using version control software. Ability to push creative projects from concept to final execution with minimal supervision. Collaborating with the team on the execution of both large and small projects with the same enthusiasm. Maintaining existing products and providing assets for marketing purposes. Ability to communicate well with different people even under pressure. Be passionate, motivated, and excited about what you do Willing to be trained to upgrade skillset.
Qualifications
2-5 or professional experience in 2D/3D animation and/or motion graphic design. Gaming industry experience is preferred, but not required. Experience with Unity engine. Experience on Spine animation Software. Animate 2D/3D game assets such as Characters, logos, and Symbols (preferred, not required) Able to create 3D assets using Maya and other 3d animation package (preferred, not required)
Education
Preferably, a university (bachelor or Masters) degree in a related Fine Arts / Visual Communication field.
Years of Related Experience
Years of experience 2 to 5 yearsQualifications
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