Pixel artist intern
1 day ago
Ahmedabad, Gujarat, India
GameGenesis
Remote
Full-time
Free with email or Google
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Pixel Artist Intern
📍 Remote | 🕒 3-Month Internship | 🎮 GameGenesis
Create Pixel by Pixel. Bring Game Worlds to Life.
At GameGenesis, we're looking for a creative and detail-oriented Pixel Artist Intern to create visually engaging pixel art assets for our game projects.
You'll work closely with game designers, animators, and developers to bring characters, environments, objects, and visual elements to life through pixel art. If you love retro games, 2D art, and creating expressive visuals with limited pixels, we'd love to have you on our team.
--
- Your Mission
- Create pixel art assets for game characters, environments, props, objects, and UI elements.
- Design character sprites, tilesets, backgrounds, and environmental assets.
- Create sprite sheets for character movements, actions, and animations.
- Develop pixel art animations such as idle, walking, running, jumping, and attacking.
- Maintain consistency in art style, colour palettes, proportions, and pixel density.
- Design tilesets and assets that fit the game's visual direction.
- Collaborate with game designers, animators, and developers to meet project requirements.
- Optimize and export assets in formats suitable for game engines.
- Refine artwork based on feedback and project requirements.
- Maintain organized files and reusable pixel art assets. --
- We're Looking For Someone Who
- Has a strong understanding of pixel art fundamentals.
- Is familiar with tools such as Aseprite, LibreSprite, Piskel, or Photoshop.
- Understands pixel placement, shading, colour theory, and composition.
- Can create clean and consistent sprites and tilesets.
- Has a basic understanding of sprite sheets and frame-by-frame animation.
- Understands resolution, canvas size, and pixel density.
- Has a good eye for detail and visual consistency.
- Is creative, patient, and willing to experiment.
- Can take feedback and collaborate with a remote team.
- Has a genuine passion for 2D games and retro art styles. --
- It'll Be Awesome If You Also Have
- Experience with Aseprite or LibreSprite.
- Familiarity with Unity or Godot game development workflows.
- Experience creating animated character sprites.
- Knowledge of tile-based environments and tileset design.
- Understanding of 2D game asset optimization.
- Experience with isometric pixel art.
- Familiarity with RPG, platformer, adventure, or retro game art styles.
- A portfolio showcasing pixel art characters, environments, sprites, or animations. --
- Why Join GameGenesis?
- Work on real game development projects.
- Create artwork that becomes part of actual gameplay experiences.
- Collaborate with artists, animators, designers, and developers.
- Gain hands-on experience with professional game art workflows.
- Build a strong pixel art portfolio.
- Learn how pixel art assets are integrated into game engines.
- Work in a creative and gaming-focused environment.
- Potential opportunity for a full-time role based on performance. --
- Our Pixel Art Toolkit Aseprite
• LibreSprite
• Piskel
• Photoshop
• Krita
• Unity
• Godot
• Sprite Sheets
• Pixel Animation
• Tileset Design --
- Application Requirements Please share your pixel art portfolio, sprite sheets, character designs, environment artwork, or animation samples. Personal projects, game jam artwork, and student work are welcome.
- Your Mission
- Create pixel art assets for game characters, environments, props, objects, and UI elements.
- Design character sprites, tilesets, backgrounds, and environmental assets.
- Create sprite sheets for character movements, actions, and animations.
- Develop pixel art animations such as idle, walking, running, jumping, and attacking.
- Maintain consistency in art style, colour palettes, proportions, and pixel density.
- Design tilesets and assets that fit the game's visual direction.
- Collaborate with game designers, animators, and developers to meet project requirements.
- Optimize and export assets in formats suitable for game engines.
- Refine artwork based on feedback and project requirements.
- Maintain organized files and reusable pixel art assets. --
- We're Looking For Someone Who
- Has a strong understanding of pixel art fundamentals.
- Is familiar with tools such as Aseprite, LibreSprite, Piskel, or Photoshop.
- Understands pixel placement, shading, colour theory, and composition.
- Can create clean and consistent sprites and tilesets.
- Has a basic understanding of sprite sheets and frame-by-frame animation.
- Understands resolution, canvas size, and pixel density.
- Has a good eye for detail and visual consistency.
- Is creative, patient, and willing to experiment.
- Can take feedback and collaborate with a remote team.
- Has a genuine passion for 2D games and retro art styles. --
- It'll Be Awesome If You Also Have
- Experience with Aseprite or LibreSprite.
- Familiarity with Unity or Godot game development workflows.
- Experience creating animated character sprites.
- Knowledge of tile-based environments and tileset design.
- Understanding of 2D game asset optimization.
- Experience with isometric pixel art.
- Familiarity with RPG, platformer, adventure, or retro game art styles.
- A portfolio showcasing pixel art characters, environments, sprites, or animations. --
- Why Join GameGenesis?
- Work on real game development projects.
- Create artwork that becomes part of actual gameplay experiences.
- Collaborate with artists, animators, designers, and developers.
- Gain hands-on experience with professional game art workflows.
- Build a strong pixel art portfolio.
- Learn how pixel art assets are integrated into game engines.
- Work in a creative and gaming-focused environment.
- Potential opportunity for a full-time role based on performance. --
- Our Pixel Art Toolkit Aseprite
• LibreSprite
• Piskel
• Photoshop
• Krita
• Unity
• Godot
• Sprite Sheets
• Pixel Animation
• Tileset Design --
- Application Requirements Please share your pixel art portfolio, sprite sheets, character designs, environment artwork, or animation samples. Personal projects, game jam artwork, and student work are welcome.