Senior Game Designer
3 hours ago
[ WHO WE ARE ]
Based out of South Korea, KRAFTON, Inc. is committed to discovering and globally publishing games that deliver a uniquely fun experience with global production studios known for distinctive creatives. Founded in 2007, KRAFTON consists of PUBG STUDIOS, Bluehole Studio, RisingWings, Striking Distance Studios, Dreamotion, Unknown Worlds, 5minlab, Neon Giant, KRAFTON Montréal Studio and ReLU Games, each trying to innovate the enjoyment of games through continuously embracing challenges and new technologies, expanding our platforms and services to win the hearts of more fans.
KRAFTON India has established itself as a trailblazer in the gaming industry, driven by its unwavering commitment to delivering distinctive and enjoyable gaming experiences. At the heart of KRAFTON India's success lies a deep understanding of the Indian gaming community.
The company takes immense pride in its premier entertainment properties that include highly popular titles like BATTLEGROUNDS MOBILE INDIA (BGMI), Road To Valor: Empires, Defense Derby, New State Mobile. These games have not only captured the hearts of Indian players but have also played a pivotal role in fostering a thriving e-sports ecosystem in the country.
With a focus on India, KRAFTON is dedicated to nurturing the gaming and start-up ecosystem. In line with this commitment, KRAFTON initiated the KRAFTON India Gaming Incubator (KIGI) in October 2023. KIGI aims to support 6-10 teams annually with program durations ranging from six months to one year. Additionally, KRAFTON India has invested over $150 million in the Indian market in the past two years and has committed an additional $150 million to the Indian start-up ecosystem over the next three years.
About the Role:
We are seeking a talented Senior Game Designer to craft the battlegrounds for our mobile action games. Your role is to design compact, engaging, and competitively viable maps that are optimized for shorter, 4-5 minute matches. You will own the level design process from initial concept and blockout to final polish, using rapid playtest iteration to create strategically rich environments.
Responsibilities:
Design, prototype, and implement ideas directly in Unity, including active and passive abilities. Ability to think like a programmer, breakdown, deconstruct and understand existing mechanics into systems and write detailed specs which programming team can use Own the technical design and data implementation for all weapons, equipment, and core combat mechanics. Use scripting and data management tools to create and tune the game's meta-systems, such as player progression, rewards, and live-ops events. Collaborate with engineers to ensure systems are scalable, performant, and easy for other designers to use. Analyze player data and feedback to make informed, data-driven balance changes and feature improvements. Develop and maintain design tools and spreadsheets to streamline balancing and content creation. You understand how to model systems on spread sheets or tools like machinationsRequirements:
5+ years of game design experience, with a strong focus on technical design or systems design. Shipped at least one game in technical design capacity. Proficiency in a scripting language (e.g., Visual Scripting, C#, Python, or similar) and experience working directly within the Unity engine. Strong understanding of game balance, combat systems, and player motivation in a competitive environment. Excellent analytical and problem-solving skills, with an ability to manipulate large data sets to inform design choices.-
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