Zegocloud flutter engineer
2 weeks ago
• Live Streaming: host/guest flows, co-hosting, PK battles, multi-guest, invite/signaling.
• Beauty/Effects: beauty filters, stickers/overlays, effect intensity controls, device-adaptive quality.
• Realtime Comms: 1:1 & group video/voice calls, audio rooms, spatial audio (if supported).
• Chat & Signaling: room chat, reactions, gifts, robust reconnect & state sync.
• Room Management: create/join/end, seat management, permissions, host tools.
• Moderation: mute/kick/ban, content safeguards, report flows, admin dashboards hooks.
• Virtual Gifting: gift animations, lucky gifts, combos, gift-led events & counters.
• Performance: fps/bitrate tuning, thermal & energy optimization on i OS, crash-free stability.
• Platform Plumbing: push notifications, deep links/universal links, background modes (nice to have). Must-have skills
• 3 shipped Flutter apps with substantial ZEGOCLOUD UI Kit/SDK integration.
• Strong grasp of Zego Express Engine concepts: rooms, streams, tokens, signaling.
• Implemented beauty filters, PK battles, audio rooms, stickers, and virtual gifting in production.
• Proven performance tuning: bitrate ladders, CPU/GPU tradeoffs, device gating, thermal handling (i OS).
• Solid i OS & Android platform chops: entitlements, background modes, permissions, Pro Guard/obfuscation.
• CI/CD familiarity for Flutter (fastlane, code signing, Play/App Store basics). Nice to have
• Experience with Parse Server or similar Baa S, Firebase Messaging, Dynamic/Universal Links.
• Anti-abuse/mod tooling (rate limits, moderation queues).
• Analytics & A/B testing for engagement features. Hardware / Work setup
• Mac Book required (for i OS builds/signing).
• i Phone preferred for on-device testing (Android device also preferred).
• Remote OK; strong async communication and fast iteration expected. Success looks like
• < 2s stream start time on good networks.
• < 300ms end-to-end latency for interactive features (where feasible).
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