Senior Rigging Artist
2 days ago
The company is a division of Dream Sports, which has been featured as a 'Great Place to Work' by the Great Place to Work Institute for four consecutive years, with brands such as Dream11, FanCode, DreamSetGo, and Dream Foundation in its portfolio.
Founded by India's gaming industry veterans, credited with multiple international award-winning games, Dream Cricket' mission is to reach the hearts of players through deeply engaging, visually stunning, and technically outstanding games.
For more information: Your Role
- Rig Quality & Versatility - Create stable, flexible, and animator-friendly rigs supporting both body and facial motion—including mocap workflows
- Technical Accuracy - Ensure rig hierarchies, joint placements, naming conventions, and deformation principles meet pipeline standards
- Timely Deliverables - Deliver rigs on schedule, aligned with character readiness and animation team milestones
- Tool Development & Automation - Develop and maintain scripts/tools (Python, MEL, etc.) that optimise rigging, skinning, and export processes
- Facial Rigging Excellence - Build expressive facial rigs that support lip sync, facial motion and blend seamlessly with mocap systems
- Reusability & Scalability - Design modular rigs and templates for efficient reuse across similar character archetypes or re-skinned assets
- Autonomous Execution - Proactively solve technical rigging problems with minimal supervision, owning the rigging lifecycle end-to-end
- Engine Integration - Ensure rigs function correctly in engines such as Unreal or Unity, handling retargeting, LODs, and constraints for real-time performance
- Team Mentorship & Support - Guide junior riggers by sharing expertise, reviewing work, and documenting best practices
- Skinning Quality - Deliver clean mesh deformations across joints and poses, supporting both gameplay and cinematic fidelity
- Creative Problem Solving - Innovate solutions for complex rigging scenarios—such as creature rigs, dynamic systems, and advanced facial setups
- Pipeline Contribution & Documentation - Maintain well-documented rigging workflows, standards, and tool libraries to support team-wide efficiency and consistency
- 5+ years of professional experience in Rigging and skinning for games, films, or cinematics
- A portfolio with show-reel in video format or online video link
- Familiarity with animation integration in engines such as Unreal Engine or Unity
- Strong communication skills and ability to work in a collaborative production environment
- Knowledge of Maya & MotionBuilder for animation refinement or export pipelines is a plus
- Experience in facial animation and lip-sync workflows
- Knowledge of motion capture systems (Vicon, OptiTrack, Xsens)
- Experience with Python/MEL scripting for MotionBuilder pipeline tools
Checked out Dream Locker Room yet? Head over to our official blog to get a glimpse into our culture, and how we 'Make Sports Better', together.
For more information: We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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