Technical Artist, Staff
1 week ago
Job Overview
Qualcomm's in-house Game Studio is seeking a skilled technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department.
Minimum Qualifications
- 7+ years of Gaming/VFX industry experience in the field of Realtime rendering.
- Demo Reel and technical breakdown showing technical proficiency.
- Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++.
- Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity.
- Should posses knowledge about Draw calls, Shader complexities, solving material-collision issues.
- Should know about Particle system creation and optimization techniques.
- Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines.
- Ability to communicate and collaborate with multiple disciplines.
- Strong ability to work independently.
- Experience supporting art teams in game development environment.
Preferred Qualifications
- BFA, BA, or Computer Science degree or equivalent on the job experience.
- Experience working with Particle systems such as Niagara is a huge plus.
- Knowledge of Houdini & its Unreal workflow is a huge plus.
- Experience optimizing art content using profilers such as Unreal Insights or RenderDoc.
- Experience writing shaders to get the best look within game engine technical limits/constraints.
- Experience working on AAA games as a technical artist.
- Experience with 3D graphics related mathematics.
- Passionate about gaming, well versed in modern game design techniques and best practices.
Education Requirements
Preferred: A BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience.
Minimum Qualifications:
Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. ORAssociate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. ORHigh School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience.
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